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Tribes: Ascend/Radar Sensor

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Revision as of 20:08, 17 February 2024 by Bigwig (talk | contribs) (Text replacement - "Generator" to "Generator")
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Radar Sensor

Base Health:

2000

Upgrade 1:

+2000 Health, +Range
(1500 Credits)

Upgrade 2:

+2000 Health, +Range
(1500 Credits)

Upgrade 3:

+2000 Health, +Range
(2000 Credits)

Upgrade 4:

+2000 Health, +Range
(2000 Credits)

Radar Sensors are base assets that provide the team with information about nearby enemies, even if they are outside of the players line-of-sight. They rely on the team's Generator for power and will go offline when it is destroyed. The Radar Sensor itself can also be destroyed by enemy players.

Explosive weapons are most effective in destroying the Radar Sensor. An explosive weapon will deal 120% of it's normal damage to a Radar Sensor. As of Version 1.0.1244.1 Sensors are protected by a shield which quickly recharges. This shield will recharge faster than a Spinfusor can damage it, but can be brought down by faster or more powerful weapons such as the Arx Buster or Fusion Mortar.

Upgrades

Radar Sensors can be upgraded by spending credits earned durring a match. Upgrades improve the Sensor's detection radius. The Radar Sensor has 2000 health.

Contents