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  • |damagetype = Explosive}}'''Mines''' are a deployable explosive used by the [[Tribes: Ascend/Doombringer|Doom ...'Mines '''can be destroyed by explosive weapons and can also destroy other mines if deployed too close together. Once deployed an icon will appear in the bo ...
    3 KB (391 words) - 20:12, 17 February 2024
  • |masterxp = 15000}}'''Prism Mines''' are deployable explosive weapons used by the [[Tribes: Ascend/Infiltrato ...nvented just to describe Infiltrators who sneak around enemy bases placing mines." ''In-game description.'' ...
    1 KB (187 words) - 20:11, 17 February 2024

Page text matches

  • ...'''mine-disc''' refers to the practice of throwing [[Tribes: Ascend/Mines|mines]] at enemies and shooting a [[Tribes: Ascend/Spinfusor Disc|Spinfusor Disc] ...
    374 bytes (53 words) - 21:09, 20 December 2024
  • ...apons, a pack, grenade type, and mines (some mods offer different types of mines, but usually there is only one). ...
    395 bytes (63 words) - 19:39, 20 December 2024
  • |damagetype = Explosive}}'''Mines''' are a deployable explosive used by the [[Tribes: Ascend/Doombringer|Doom ...'Mines '''can be destroyed by explosive weapons and can also destroy other mines if deployed too close together. Once deployed an icon will appear in the bo ...
    3 KB (391 words) - 20:12, 17 February 2024
  • * A server crash related to destroying elevators (usually with mines) has been fixed. ...
    249 bytes (34 words) - 17:07, 17 February 2024
  • ...end/Capper|capper]] who travels much faster than other enemies. Like other mines, the Motion Mine will be destroyed when it is hit be an enemy explosive wea [[Category:Mines]] ...
    2 KB (239 words) - 20:11, 17 February 2024
  • |masterxp = 15000}}'''Prism Mines''' are deployable explosive weapons used by the [[Tribes: Ascend/Infiltrato ...nvented just to describe Infiltrators who sneak around enemy bases placing mines." ''In-game description.'' ...
    1 KB (187 words) - 20:11, 17 February 2024
  • * You can no longer throw grenades & mines if you are not controlling either your player object or a vehicle. * Fixed a bug where mines and grenades that exploded while the player was not in control of his body ...
    1 KB (225 words) - 17:07, 17 February 2024
  • |damagetype = Explosive}}'''Claymore Mines''' are deployable explosives used by the [[Tribes: Ascend/Sentinel|Sentinel ...s deal a flat 700 damage. When detonated, Claymores will destroy any other mines in their area of effect, so be careful when placing them. Once deployed an ...
    2 KB (255 words) - 10:03, 17 February 2024
  • ...ibes: Ascend/Force Field|Force Fields]]. If a front to back route is used, mines, force fields, and turrets can be deployed inside the bay. ...ch can be defended with mines and turrets. The corridors are small, so the mines and turrets generally easy to destroy. Another strategy is for a [[Tribes: ...
    4 KB (621 words) - 10:14, 17 February 2024
  • ...[[Tribes: Ascend/Motion Sensor|motion sensors]] or [[Tribes: Ascend/Mines|mines]] that will reveal [[Tribes: Ascend/Infiltrator|Infiltrator]]s in [[Stealth ...nefield for example and they can either weaken cappers before they hit the mines or finish them off after. Remember to place turrets along common skiing rou ...
    4 KB (711 words) - 11:59, 17 February 2024
  • ...ne''' is a belt item for the [[Tribes 3: Rivals/Heavy Armor|Heavy Armor]]. Mines are deployable explosives that explode for up to 600 damage when an enemy p ...
    693 bytes (82 words) - 09:58, 17 March 2024
  • Unlike [[Tribes: Ascend/Mines|Mines]] which are usually hidden to cause damage to enemies, '''Motion Sensors''' ...
    2 KB (284 words) - 20:32, 17 February 2024
  • ...s: Ascend/Generator|generator]] is up and you have FF's then you can place mines across the front/back openings more than the sides to better seal them. Cur ...way to defend the gen is to cover these holes with [[Tribes: Ascend/Mines|Mines]], [[Tribes: Ascend/Force Field|Force Field]]s, and/or [[Tribes: Ascend/Lig ...
    4 KB (712 words) - 20:10, 17 February 2024
  • ...ed) will allow a [[Tribes: Ascend/Doombringer|Doombringer]] to carry three mines and place four of them. ...
    4 KB (723 words) - 20:31, 17 February 2024
  • ...lt and cause them to fire on the flag only since they can't see the corner mines from far off. Also, a mine inside the doorway behind the flag is still with If you are defending try placing [[Tribes: Ascend/Prism Mines|Prism Mines]] inside the tower with the laser coming out the doorway to hit cappers whe ...
    6 KB (1,063 words) - 20:58, 17 February 2024
  • ...[[Tribes: Ascend/Motion Sensor|Motion Sensor]]s, or [[Tribes: Ascend/Mines|Mines]] which can identify incoming enemies before the player can see them. This ...
    2 KB (313 words) - 20:50, 17 February 2024
  • ...ass on this map, but other than placing [[Tribes: Ascend/Prism Mines|Prism Mines]] near the flag, this class cannot do much beyond killing snipers on this m ...
    3 KB (531 words) - 13:27, 17 February 2024
  • ...ith the force field down. If it is down, try laying [[Tribes: Ascend/Mines|mines]] near the edges of the flag stand and aim to take out cappers before they ...Field]]s to cover a lot of the open sides and place [[Tribes: Ascend/Mines|mines]] on the rest of the stand. [[Tribes: Ascend/Chain Gun|Chain Gun]] is the i ...
    8 KB (1,297 words) - 20:54, 17 February 2024
  • [[Category:Mines]] ...
    927 bytes (102 words) - 20:11, 17 February 2024
  • ...runner. They can grab the flag without having to touch it, so if there are mines or enemies around the flag, they can just fly by the flag and grab it. This ...
    948 bytes (142 words) - 10:36, 23 December 2023
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