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Tribes: Ascend/Light Sticky Grenade

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Tribes: Ascend/Light Sticky Grenade

Equipment Slot Belt Item (Thrown)
Class Brute
Damage Type Explosive


Damage

Radius

Damage 1100
Ammo Count 1 (2)


Upgrade 1 +1 Ammo
Upgrade 2 +10% Radius
Upgrade 3 +20% Damage vs Armor


Gold cost 40
XP cost 4800
Mastering cost 15000


The Tribes: Ascend/Light Sticky Grenade is a thrown explosive weapon used by the Brute class in the game Tribes: Ascend. It can be unlocked for 40 Gold or 4800 XP.

Operation

When thrown these grenades will stick to the first surface they come into contact with and detonate after a short fuse.

Light Sticky Grenades deal 1100 damage against infantry, 2750 damage against Generators and 4224 (3520 without upgrades) against Armoured targets such as Base Turrets , Radar Sensors , Grav Cycles and Beowulf tanks.


Tactics

Light Sticky Grenades are one of the most effective weapons for dealing with Beowulf tanks, as it takes only 2 grenades to destroy an undamaged Beowulf (unless the driver has the Pilot perk). Getting close enough to deploy the stickies may be dangerous or suicidal, but using skiing to build up speed for a surprise attack improves your chances. Try to save enough energy to keep well off the ground during your attack as even your heavy armour will not last long against the Beowulf's main cannon..

Brutes playing the role of solo-Generhater will find Light Stickies very helpful for taking down an upgraded Generator quickly. If you have teammates joining you in destroying the Generator then Fractal Grenades may be a better choice due to their area denial and high lethality indoors.

Light Sticky Grenades are also excellent for destroying upgraded Base Turrets and Radar Sensors as thier 4224 damage will tear them apart very quickly. Beware Base Turrets if the enemy Generator is not down, as being within range to deploy the grenades can be extremely dangerous.