Tribes 3: Rivals features a class-based system. Each class specifies what type of armor you have, along with what weapons and items you can carry. Classes can support up to three weapons, a melee weapon, a pack, and a belt item.
Classes
Light Armor is extremely fast and is best suited for flag capping and chasing. It may be outfitted to fill sniping or infiltration roles.
|
---|
| Weapons |
|
---|
| Utility | |
---|
| Belt | |
---|
| Pack | |
---|
| Class/Perk | |
---|
|
|
Medium armor finds the balance between speed and survivability. It may also be outfitted to fill base building/repair or base disruption roles.
|
---|
| Weapons |
|
---|
| Utility | |
---|
| Belt | |
---|
| Pack | |
---|
| Class/Perk | |
---|
|
|
Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.
|
---|
| Weapons |
|
---|
| Utility | |
---|
| Belt | |
---|
| Pack | |
---|
| Class/Perk | |
---|
|
|
Removed Items
References