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{{Infobox VG | {{Outdated}}{{Infobox VG | ||
|title = Deadzone: Rogue | |title = Deadzone: Rogue | ||
|image = [[File:Deadzone_Rogue.jpg|280px]] | |image = [[File:Deadzone_Rogue.jpg|280px]] | ||
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===Difficulty=== | ===Difficulty=== | ||
There are four difficulties, which are called, "Security Levels"; they are, Adventure, Challenging, Extreme, and Nightmare. | There are four difficulties, which are called, "Security Levels"; they are, Adventure, Challenging, Extreme, and Nightmare. Extreme is unlocked by successfully beating the game. Nightmare is unlocked by successfully beating Extreme. | ||
===Chapter One: Who the Hell Am I?=== | ===Chapter One: Who the Hell Am I?=== | ||
The first chapter takes place on the colony ship, ISS-X, and consists of three | The first chapter takes place on the colony ship, ISS-X, and consists of three floors. Each level is divided into three sections, also called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom. | ||
==Currency== | ==Currency== | ||
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==Elements== | ==Elements== | ||
There are | {{Main|Deadzone: Rogue/Elements}} | ||
There are four elements: Cryo, Fire, Lightning, and Void. | |||
==Permanent Upgrades== | ==Permanent Upgrades== | ||
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==Augments== | ==Augments== | ||
{{Main|Deadzone: Rogue/Augments}} | {{Main|Deadzone: Rogue/Augments}} | ||
In Security Level 1's perk room, the player is allowed to choose between one of three powerful, randomly-chosen perks. | |||
==Perks== | |||
{{Main|Deadzone: Rogue/Perks}} | |||
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. | |||
==Enemies== | ==Enemies== |
Revision as of 10:33, 19 February 2025
Deadzone: Rogue | |
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Developer(s) | Prophecy Games |
Publisher(s) | Prophecy Games |
Series | Starsiege |
Engine | Unreal Engine 5.4.2.0 |
Platform(s) | Windows |
Release date(s) | TBA |
Genre(s) | First Person Shooter Roguelite |
Mode(s) | Single player |
Deadzone: Rogue is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover fragments of your past as you piece together the truth behind your mission. Fight. Die. Revive. Repeat..
A demo was released on October 14, 2024 for Steam's Next Fest event. The demo included Chapter One: Who the Hell Am I.
Story
In this roguelite FPS, conquer a deep-space world that's gone horribly wrong. Battle swarms of enemies, loot rare gear to grow stronger, and discover abilities that amplify your playstyle. Each death reveals new secrets, and each fight brings you closer to the truth.
Gameplay
BATTLE POWERFUL BOSSES: Fight against massive, biomechanical enemies with unique combat styles.
LOOT AND SHOOT: Customize your loadout with dozens of powerful weapons and abilities, from shotguns to phase walking.
UNRAVEL THE MYSTERY: Discover the secrets of your origin and mission.
IMMERSE YOURSELF: Experience an original atmospheric soundtrack and sci-fi world.
Difficulty
There are four difficulties, which are called, "Security Levels"; they are, Adventure, Challenging, Extreme, and Nightmare. Extreme is unlocked by successfully beating the game. Nightmare is unlocked by successfully beating Extreme.
Chapter One: Who the Hell Am I?
The first chapter takes place on the colony ship, ISS-X, and consists of three floors. Each level is divided into three sections, also called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.
Currency
There are two forms of currency in the game, Tech and Scrap. Tech is used to upgrade the player's abilities, while Scrap is used to fabricate new weapons.
Elements
- Main article: Deadzone: Rogue/Elements
There are four elements: Cryo, Fire, Lightning, and Void.
Permanent Upgrades
- Main article: Deadzone: Rogue/Permanent Upgrades
Permanent upgrades are purchased using Tech at a Tech Synthesizer.
Augments
- Main article: Deadzone: Rogue/Augments
In Security Level 1's perk room, the player is allowed to choose between one of three powerful, randomly-chosen perks.
Perks
- Main article: Deadzone: Rogue/Perks
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.
Enemies
- Main article: Deadzone: Rogue/Enemies
As the player progresses through the levels, different enemies appear.
External links
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