Starsiege: Deadzone/Patches/0.7.4.0: Difference between revisions
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== Patch Notes 0.7.4 | == Patch Notes 0.7.4 == | ||
==== | ==== '''Patch notes summary:''' ==== | ||
* Added | * Added a progression system with a level cap of 50, unlocking perks and abilities as players level up. | ||
* | * Perks system changed with available slots reduced from 8 to 4. | ||
* Weapon changes include increased damage for the crossbow, double barrel shotgun, hand cannon, and decreased damage for the EMP rifle. | |||
* New perks added including movement speed, healing effectiveness, and sound reduction. | |||
* Loot quality improved and spider bots no longer drop loot. | |||
* New ability added - Relocate. | |||
* Training queues added for each security level. | |||
* Map generation changes including removal of map center icon, additional door interactions on both sides of doors, faster fog, and pods spawn based on number of players left in match. | |||
* FOV slider added and quality of life improvements made. | |||
* Bug fixes including issues with crate interaction progress bar and weapon ammo data screens. | |||
==== | ==== '''Player Progression:''' ==== | ||
* | * Added Progression Path | ||
* | * Players can level up to level 50 | ||
==== | ==== '''Perks System''' ==== | ||
* | * Available Perk Slots reduced from 8 to 4 | ||
==== | ==== '''Weapons:''' ==== | ||
* Increased Base Damage from 17 to 20 per pellet | ===== '''Crossbow''' ===== | ||
* Increased Base Damage from 35 to 45 per bolt | |||
* Rarity Scaling: 45-50/56/61/68/73/79 | |||
* Reduced Standing Spread from 5 to 0 | |||
* Reduced Moving Spread from 9 to 2 | |||
* Reduced Crouching Spread from 4 to 0 | |||
===== '''Double Barrel Shotgun''' ===== | |||
* Increased Base Damage from 17 to 20 per pellet | |||
* Rarity damage scaling: 20-22/25/27/30/32/35 | * Rarity damage scaling: 20-22/25/27/30/32/35 | ||
* Fixed Fire Input Buffer Time | * Fixed Fire Input Buffer Time | ||
==== EMP Rifle ==== | ===== '''EMP Rifle''' ===== | ||
* Lowered Base Damage from 45 to 10 | * Lowered Base Damage from 45 to 10 | ||
* Rarity | * Rarity Scaling: 10-11/13/14/15/16/18 | ||
* Lowered Charge Time from 2.5s to 1s | * Lowered Charge Time from 2.5s to 1s | ||
* Increased Charge Multiplier from x3 to x5 | * Increased Charge Multiplier from x3 to x5 | ||
* Increased Cybrid Damage Modifier from x3 to x5 | * Increased Cybrid Damage Modifier from x3 to x5 | ||
* Added Headshot Multiplier of x2 | * Added Headshot Multiplier of x2 | ||
* Lowered Magazine Capacity from 20 to 4 | * Lowered Magazine Capacity from 20 to 4 | ||
==== Hand Cannon ==== | ===== '''Hand Cannon''' ===== | ||
* Increased Base Damage from 68 to 85 | * Increased Base Damage from 68 to 85 | ||
* Rarity | * Rarity Scaling: 85-95/106/116/128/138/149 | ||
* Changed Damage Falloff Range from 25m - 45m, to 14m - 20m | * Changed Damage Falloff Range from 25m - 45m, to 14m - 20m | ||
* Increased Falloff Damage Reduction from 30% to 60% | * Increased Falloff Damage Reduction from 30% to 60% | ||
==== Pistol ==== | ===== '''Pistol''' ===== | ||
* Fixed Iconography | * Fixed Iconography | ||
==== Sniper ==== | ===== '''Sniper''' ===== | ||
* Fixed Fire Input Buffer Time | * Fixed Fire Input Buffer Time | ||
==== Spinfusor ==== | ===== '''Spinfusor''' ===== | ||
* Reduced Standing Spread from 8 to 0 | * Reduced Standing Spread from 8 to 0 | ||
* Reduced Aiming Spread from 3 to 0 | * Reduced Aiming Spread from 3 to 0 | ||
* Reduced Moving Spread from 10 to 2 | * Reduced Moving Spread from 10 to 2 | ||
* Reduced Crouching Spread from 6 to 0 | * Reduced Crouching Spread from 6 to 0 | ||
* Removed “Works underwater” from the description. | * Removed “Works underwater” from the description. | ||
==== | ==== '''New Perks:''' ==== | ||
* | * Added Movement Speed Perk +15% | ||
* | * Added Healing Effectiveness Perk +20% | ||
* | * Added Max Health Perk +50% | ||
* Added Health Pack Use Speed Perk +20% | |||
* Added Shield Repair Effectiveness Perk +20% | |||
* Added Max Shields Perk +50% | |||
* Added Shield Pack Use Speed Perk +20% | |||
* Added AoE Damage Perk +20% | |||
* Added Shield Penetration Perk +15% | |||
* Added ADS Movement Perk +20% | |||
* Added ADS Time Perk +20% | |||
* Added Quiet Footsteps Perk +30% | |||
* Added Backstab Damage Perk +100% | |||
* Added Cybrid Damage Modifier Perk +20% | |||
* Added Trap Damage Mitigation Perk +50% | |||
==== Abilities: ==== | ==== '''Loot:''' ==== | ||
* Improved quality of loot from special crate and bot spawns | |||
* The medical area now has a higher chance to drop health and shield packs | |||
* Spider bots no longer drop loot. | |||
* Crates update visually to show if they have been interacted with. | |||
==== '''Abilities:''' ==== | |||
* New Ability - Relocate: Teleport to a targeted location after a brief delay. | * New Ability - Relocate: Teleport to a targeted location after a brief delay. | ||
* Sentry Turret no longer targets players and will only target Cybrids. | * Sentry Turret no longer targets players and will only target Cybrids. | ||
==== Security Levels: ==== | ==== '''Security Levels:''' ==== | ||
* Training queues added for each Security Level. Players can neither gain or lose loot in the training levels. | * Training queues added for each Security Level.Players can neither gain or lose loot in the training levels. | ||
* Removed Low Security Level - “Kuiper Belt” from Squads. | * Removed Low Security Level - “Kuiper Belt” from Squads. | ||
==== Map Generation: ==== | ==== '''Map Generation:''' ==== | ||
* Removed window floor. | * Removed window floor. | ||
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* Fog closes in faster. | * Fog closes in faster. | ||
==== QOL: ==== | ==== '''QOL:''' ==== | ||
* FOV slider added. | * FOV slider added. | ||
* Stacks of items now drop a single item by pressing alt + RMB | * Stacks of items now drop a single item by pressing alt + RMB | ||
==== Experimental: ==== | ==== '''Experimental:''' ==== | ||
* Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings. | * Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings. | ||
==== Bug Fixes: ==== | ==== '''Bug Fixes:''' ==== | ||
* Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes. | * Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes. | ||
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* Fixed issue where crate interact progress bar would disappear. | * Fixed issue where crate interact progress bar would disappear. | ||
* Fixed issue where Space-Faring Compass could not be sold. | * Fixed issue where Space-Faring Compass could not be sold. | ||
* Fixed issue where Adrenaline Stim could not be sold. | * Fixed issue where Adrenaline Stim could not be sold.<br /> | ||
{{Starsiege: Deadzone/Patch Notes}} | {{Starsiege: Deadzone/Patch Notes}} | ||
Latest revision as of 02:01, 19 September 2025
Starsiege: Deadzone/Patches/0.7.3
Released
2023-05-04 - 2 years ago
Starsiege: Deadzone/Patches/0.7.4.1
Patch Notes 0.7.4
Patch notes summary:
- Added a progression system with a level cap of 50, unlocking perks and abilities as players level up.
- Perks system changed with available slots reduced from 8 to 4.
- Weapon changes include increased damage for the crossbow, double barrel shotgun, hand cannon, and decreased damage for the EMP rifle.
- New perks added including movement speed, healing effectiveness, and sound reduction.
- Loot quality improved and spider bots no longer drop loot.
- New ability added - Relocate.
- Training queues added for each security level.
- Map generation changes including removal of map center icon, additional door interactions on both sides of doors, faster fog, and pods spawn based on number of players left in match.
- FOV slider added and quality of life improvements made.
- Bug fixes including issues with crate interaction progress bar and weapon ammo data screens.
Player Progression:
- Added Progression Path
- Players can level up to level 50
Perks System
- Available Perk Slots reduced from 8 to 4
Weapons:
Crossbow
- Increased Base Damage from 35 to 45 per bolt
- Rarity Scaling: 45-50/56/61/68/73/79
- Reduced Standing Spread from 5 to 0
- Reduced Moving Spread from 9 to 2
- Reduced Crouching Spread from 4 to 0
Double Barrel Shotgun
- Increased Base Damage from 17 to 20 per pellet
- Rarity damage scaling: 20-22/25/27/30/32/35
- Fixed Fire Input Buffer Time
EMP Rifle
- Lowered Base Damage from 45 to 10
- Rarity Scaling: 10-11/13/14/15/16/18
- Lowered Charge Time from 2.5s to 1s
- Increased Charge Multiplier from x3 to x5
- Increased Cybrid Damage Modifier from x3 to x5
- Added Headshot Multiplier of x2
- Lowered Magazine Capacity from 20 to 4
Hand Cannon
- Increased Base Damage from 68 to 85
- Rarity Scaling: 85-95/106/116/128/138/149
- Changed Damage Falloff Range from 25m - 45m, to 14m - 20m
- Increased Falloff Damage Reduction from 30% to 60%
Pistol
- Fixed Iconography
Sniper
- Fixed Fire Input Buffer Time
Spinfusor
- Reduced Standing Spread from 8 to 0
- Reduced Aiming Spread from 3 to 0
- Reduced Moving Spread from 10 to 2
- Reduced Crouching Spread from 6 to 0
- Removed “Works underwater” from the description.
New Perks:
- Added Movement Speed Perk +15%
- Added Healing Effectiveness Perk +20%
- Added Max Health Perk +50%
- Added Health Pack Use Speed Perk +20%
- Added Shield Repair Effectiveness Perk +20%
- Added Max Shields Perk +50%
- Added Shield Pack Use Speed Perk +20%
- Added AoE Damage Perk +20%
- Added Shield Penetration Perk +15%
- Added ADS Movement Perk +20%
- Added ADS Time Perk +20%
- Added Quiet Footsteps Perk +30%
- Added Backstab Damage Perk +100%
- Added Cybrid Damage Modifier Perk +20%
- Added Trap Damage Mitigation Perk +50%
Loot:
- Improved quality of loot from special crate and bot spawns
- The medical area now has a higher chance to drop health and shield packs
- Spider bots no longer drop loot.
- Crates update visually to show if they have been interacted with.
Abilities:
- New Ability - Relocate: Teleport to a targeted location after a brief delay.
- Sentry Turret no longer targets players and will only target Cybrids.
Security Levels:
- Training queues added for each Security Level.Players can neither gain or lose loot in the training levels.
- Removed Low Security Level - “Kuiper Belt” from Squads.
Map Generation:
- Removed window floor.
- Added a new hanger generation.
- Removed lasers that were too close to doors.
- Poison traps added to the medical bay.
- Doors now have interactive panels on all sides.
- Extraction pods now spawn based on the number of players left in a match.
- Map center marker removed from the compass and radar.
- Fog closes in faster.
QOL:
- FOV slider added.
- Stacks of items now drop a single item by pressing alt + RMB
Experimental:
- Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings.
Bug Fixes:
- Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes.
- Fixed issue where bot death crates were not disappearing after being emptied.
- Fixed issue where lights could not be destroyed in bridge, engineering, and hanger rooms.
- Fixed issue where ammo would refill when an item is equipped.
- Fixed issue where weapon ammo data screen would not update when equipping a weapon for the first time.
- Fixed issue where crate interact progress bar would disappear.
- Fixed issue where Space-Faring Compass could not be sold.
- Fixed issue where Adrenaline Stim could not be sold.
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