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Starsiege: Deadzone/Patches/2023-07-13

From The Tribes Depot
Released
2023-07-13 - 2 years ago

July 13, 2023 Patch Notes

Player progression has been reset!

Queues:

  • Solo and Squad queues will be available for this test.
  • Removed player selection of mission difficulty.
  • Added system that determines mission difficulty based on player Reputation and XP.

Reputation:

  • Reputation is now gained by looting enemy Dog Tags.
  • Picking up an enemy dog tag will instantly consume it and grant reputation
  • Picking up a friendly dog tag will place it in your backpack for you to revive your teammates.
  • Reputation Screen updated.

Progression:

  • The tutorial is now optional on first time login. * Community Suggestion!‍
  • Progression Track Updated.

Contracts:

  • Daily Contracts updated:
  • 2 Daily contracts are given each day, up to 6.
  • Daily contracts now can have two tiers.
  • Season Contract progression is now gated behind player level.

Vendors:

  • Added level requirements to buy and craft specific item rarities:
  • Common items unlocked at level 1
  • Uncommon items unlocked at level 10
  • Rare items unlocked at level 25
  • Epic items unlocked at level 40
  • Legendary items unlocked at level 55
  • Exotic items unlocked at level 70

Loadouts:

  • Players can now only bring in up to6 of any one item into a match. Note: a stack of an item, for example 3x Health Packs, counts as three items.
  • Fixed a bug where exotic enhancements showed at level 0 instead of level 1 at base level.

Weapons:

Cybrid Biter:
  • Reduced magazine capacity
DMR:
  • Reduced damage
Handcannon:
  • Reduced damage

Abilities:

  • Increased Turret health.
Phase Shift:
  • Phase Shift will now auto sprint the player. * Community Suggestion!‍
  • Phase Shift is only cancelable with the Evasion Tier 3 Mastery.
  • Hologram Decoy now aggros Cybrids. * Community Suggestion!‍
  • Mimic Chest removed.
  • Proximity Mine ability added. * Community Suggestion!

Masteries:

  • Mastery System Rework:
  • Instead of granting abilities, Tier 3 of Masteries grants perks. All abilities now added to the Progression track. * Community Suggestion!
  • New Evasion Mastery added.
  • Medic 4 mastery changed from 50% to 25% increased Shield Pack use speed. * Community Suggestion!
Passives:
  • Passives added for the Proximity Mine ability.

Map Generation:

  • Added a new Astro Lab to the Luxury Ship.
  • Improved lighting in the Beach Room.
  • Limited brig security rooms.
  • Airlock updated.
  • Adjusted door panels.

Cybrids:

  • Added a Laser Construct Cybrid.
  • Added a 50% drop chance for death crate for Cybrids
  • Elite switchblades have a 100% loot drop chance.

General Updates:

  • Quick Sell updated to use CTRL + Right Click.
  • Friendly death crates will now always glow gold and enemy death crates will always glow red. * Community Suggestion!‍
  • EMP Barrels now turn off lights and evac portals. * Community Suggestion!

QOL:

  • Ready-up party system added. * Community Suggestion!
  • Party members are shown in the lobby.
  • Team Muting functionality added to the Escape menu while in a match.
  • Ability and Passive notifications updated.
  • Added a notification when mastery ability is locked / unlocked as armor changes.
  • Drag and drop for the stash is now enabled in the vendors. * Community Suggestion!‍
  • Items will now go to the open stash tab instead of the first when moved from the backpack, bought or crafted. * Community Suggestion!‍
  • Report keybind added to the Team Eliminated screen. * Community Suggestion!

Bug Fixes:

  • Fixed an issue where mouse axis bindings were being computed twice per frame.
  • Fixed an issue where Proximity and Party Chat would not work after the first match.
  • Fixed an issue where items would not properly clear after being revived twice.
  • Fixed an issue where some death crates could not be opened.
  • Fixed an issue where grenade kills count for weapon-specific contract progress.
  • Fixed an issue where the EMP rifle could increment Sniper Rifle contracts.
  • Fixed an issue where the Requiem could increment boarding pistol contracts.
  • Fixed an issue where the Headshots with Handcannon or sniper Contract would not properly progress with the Handcannon.
  • Fixed an issue where enemy footsteps were doubled.
  • Fixed an issue where the reputation bar on the Reputation panel would show an inaccurate percentage.
  • Fixed an issue where death crates did not have their correct textures.
  • Fixed an issue where the end of match banner would say 'Team Eliminated' if the player had already extracted.
  • Fixed an issue where death crates could not be looted if underneath the water in the Beach room.
  • Fixed an issue where the damage boost UI would display 'Using Ammo Boost' instead of 'Using Damage Boost.'
  • Fixed an issue where the combat decoy would be put on cooldown after failing to activate due to obstruction.
  • Fixed an issue where consumables would sometimes display wrong rarity outline when moused over.
  • Fixed an issue with interaction sounds not playing when moving consumables into and out of the consumable belt under certain circumstances.
  • Fixed an issue where extraction portals could spawn on top of each other.
  • Fixed an issue where Cybrids would get blocked by some props.
  • Fixed an issue where Hunters could not open doors.
  • Fixed an issue where Ambush Cybrids would spawn floating.
  • Fixed an issue where players would leave death crates in the Space Bar.
  • Fixed bug where rejection SFX would play when equipping ammo if some ammo in the stack was not equipped.
  • Fixed an issue where hitscan weapons would not destroy lights.

Known Issues:

  • Vendor unlocks may not properly show in the lobby.
  • Party members may not visually clear from the lobby after leaving the party.
  • After returning from a match, party members may show as a placeholder mannequin.
  • Enemy and friendly death crates will occasionally not get their proper highlights.
  • Friendly death crate icons may not properly show on the minimap.
  • Some level reward icons may not show on the level up banner.
  • Known inconsistency with extracted items staying in the backpack or going into the stash.
  • Known RHI crash! We are continuing to investigate the issue.