Starsiege: Deadzone/Patches/2023-06-09
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Starsiege: Deadzone/Patches/2023-06-02
Released
2023-06-09 - 2 years ago
Starsiege: Deadzone/Patches/2023-06-16
Patch Notes - June 9th
Loadouts and Inventory:
Loadouts and inventories have been reset!
Players will now have starting gear based on their level.
- Levels 0 - 10: Common
- Levels 11 - 20: Uncommon
- Levels 21 - 30: Rare
- Levels 31 - 40: Legendary
- Levels 41 - 50: Exotic
- Stash size reduced to 56 slots.
Shop:
- Shop tab added. Everything is just a preview of what’s to come! Nothing can be bought yet.
Cosmetics:
- Cosmetic emissives are now enabled in the Lobby and Space Bar. They are disabled in matches.
Crafting:
- Component Sell Price Reduced.
Weapons:
- Players start match with their energy weapon equipped initially
- Some Energy Weapons now consume more ammo with each shot.
- Weapons can no longer be unequipped in a match. They can only be swapped for other weapons.
- Weapon falloff damage overhauled.
- Weapon volume levels adjusted.
- Some weapon descriptions updated.
Weapon Balance:
Crossbow:
- Ammo Used Per Shot: 2
DMR:
- Hipfire Spread changed from 3 to 6.3
Double Barrel Shotgun:
- Damage Changed from 20 to 21
- Rarity Scaling: 168-188/210/230/252/272/294
Pulse Rifle:
- Fire Rate Changed from 0.083 to 0.0868
Pulse Shotgun:
- Damage Changed from 10 to 12
- Rarity Scaling: 120-134/150/164/180/194/210
- Ammo Used Per Shot: 2
Spinfusor:
- Ammo Used Per Shot: 4
Abilities:
- Combat Decoy ability added.
- The Combat Decoy is a modified version of the Hologram decoy that can target and shoot enemies!
- Unlocked through the Hacker Tier 3 Mastery.
Perks:
- Tiers added to perks. Only Tier 1 is currently available.
- Loot Finder - Now highlights the Scavenger Mastery crates differently & highlights player and bot death crates as well.
Tier 1 Perks:
- AoE Protection - Changed from 30 to 6
- AoE Size - Changed from 20% to 4%
- Ability Cooldowns - Changed from 30% to 6%
- Damage Mitigation - Changed from 10% to 2%
- EMP Stun Duration - Changed from 100% to 20%
- Energy Damage - Changed from 10% to 2%
- Fire Rate - Changed from 10% to 2%
- Headshot Damage - Changed from 20% to 4%
- Kinetic Damage - Changed from 10% to 2%
- Melee Damage - Changed from 50% to 10%
- Melee Protection - Changed from 40 to 8
- Reload Speed - Changed from 35% to 7%
- Hipfire Spread - Changed from 30% to 6%
- ADS Movement Speed - Changed from 20% to 4%
- AoE Damage - Changed from 20% to 4%
- Shield Pack Effectiveness - Changed from 40% to 8%
- ADS Time - Changed from 20% to 4%
- Shield Pack Use Speed - Changed From 35% to 7%
- Backstab Damage - Changed from 100% to 20%
- Trap Damage Mitigation - Changed from 50% to 10%
- Fast Mover - Movement Speed Changed from 15% to 3% & Extract Speed Changed from 20% to 4%
Masteries:
- Engineering Tier 2 crate loot updated.
- Improved Hacker Tier 2 Terminal spawned in the Luxury ship and Warship.
- Updated the description for the Agility Mastery Tier 1.
- Updated the description for the Cybrid Killer Mastery Tier 2.
Consumables:
- Grenade throw timings adjusted.
- Grenade bounciness adjusted.
- Grenade animations updated.
- Added Impulse Grenade to drops and Consumable Vendor.
- Updated Description on Health Packs and Shield Packs
- Flare SFX added.
- Flare VFX adjusted.
Reviving:
- In order to revive teammates, players now must get their teammate's Dog Tag!
- On death, a player's Dog Tag can be found in their death crate.
- Revive Stations will not show on the Radar unless a player is carrying their teammate's Dog Tag.
General Updates:
QOL:
- Gamma Slider added on first launch and in the settings menu.
Player reporting:
- Players can now be reported by opening the Escape Menu while in a match.
- Reports can be sent for a player’s teammate or the player who killed you.
- Vendors and Pricing updated.
Crafting:
- Crafting Components sell prices adjusted from 75 credits to 55 credits.
- Component requirements for crafting updated.
- Stat display on tooltip adjusted to be more clear about what stats mods are upgrading.
- Death Recap updated to show more accurate and easier to read information.
- Special loot drops adjusted in Security Levels 3, 4 and 5.
- Status VFX updated for silence, fire and poison.
Missions renamed to Contracts:
- Daily Contracts added.
- Contracts are now sorted on the end of match screen from most to least progressed.
Bots:
- Hunters added to all Security Levels expect Low Security - “Kuiper Belt”
- Hunters are player-like bots that hunt down other players.
- They are extremely deadly, be careful!
- Adjusted Cybrid health scaling.
- Barrels can now awaken dormant bots.
- Ambush bots are now hidden if revealed on the Radar while in the ambush state.
- Scaled down the size of the elite switchblade bot slightly.
Map Generation:
- Ceiling added to the Hydroponics room.
- Added some variations to the Military Ship.
- Overhauled how forced features are spawned.
- Some rare feature spawns added.
- Updated where Dropships, Revive Stations and Cybrid Holes can spawn in a room
- Cargo room features updated
Bug Fixes:
- Fixed issue where the Escape Pod in the tutorial did not have a Radar icon.
- Fixed issue where the backpack would not show ammo and armor incompatibility.
- Fixed issue where players could not hear when someone activated the Teleport ability.
- Fixed issue where drop crates would slide down stairs.
- Fixed issue where Overshield could be used in the Space Bar.
- Fixed issue where the Spinfusor would miss even when the target was well within the explosion radius.
- Fixed issue where Passives would not apply properly.
- Fixed issue where players would spawn in the sky.
- Fixed Loot Finder typo.
- Fixed issue where Masteries & Defensive power would apply more than once.
- Fixed issue where the UI would continuously flash when using a passive ability.
- Fixed issue where Healer Bots would heal bots hiding in an Ambush state.
- Fixed issue where ambush cybrids would not play their SFX.
- Fixed issue where Mastery abilities would not equip in slot 2.
- Fixed issue where players could use a barrel to get up to the ceiling.
- Fixed issue where some weapon projectiles would stick around after impact.
Known Issues:
- Known RHI crash! Still investigating.
- Known issue where sometimes cosmetic legs or feet won’t show on lobby mesh when first launching
- Known inconsistency with extracted items staying in the backpack or going into the stash.
- Known issue where Masteries will sometimes stack. Still investigating.
- Player level in the lobby may display as 1 after returning from a match. This is fixed by switching tabs and returning.
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