Starsiege: Deadzone/Patches/2023-06-19
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Starsiege: Deadzone/Patches/2023-06-16
Released
2023-06-19 - 2 years ago
Starsiege: Deadzone/Patches/2023-06-22
Patch Notes
Loadouts and Inventory:
- Loadouts and player levels have been reset!
- Reworked the Armor and Loadout screen into one tab for Equipment.
- Added a second stash tab.
Queues:
- Security Levels reduced to 4 from 6.
- Available Security Levels include:
- Low Security - "Saturn: Salvage Zone"
- Medium Security - "Jupiter: Graveyard"
- High Security - "Mars: Orbital Hulks"
- Ultra Max - "Earth: AI Bastion"
Tutorial
- Added a blocker so you can't fall out of the tutorial at the part that shows you what the destruction looks like.
- Added step that teaches about Healer Cybrids, along with an example of a one you can look at.
- Reduced the number of crates and Cybrids.
Progression:
- Level Track updated.
- Extraction XP reduced to 180 per extraction.
Crafting:
- Crafting components and recipes overhauled.
- Armor recipes adjusted.
- Improved performance on the crafting screen.
Weapons:
- Mythic weapons can no longer be put into Secure Container slots.
Hush Puppy
- Magazine size reduced to 3.
Spinfusor
- Removed Knockback.
Abilities:
- Ability balance adjusted.
- Damaging abilities now deal damage based on a percent of your max health + max shields.
- Combat decoy still remains flat damage but scales with the security level.
Overshield
- Duration decreased from 8s to 4s
- Absorb reduced from 40% Max Health to 25% Max Health
Phase Shift
- Cooldown increased from 8s to 26s
Relocate
- SFX adjusted,
- Cooldown increased from 15s to 22s
Stealth
- SFX adjusted,
- Cooldown increased from 20s to 25s
- Duration increased from 4s to 6s
Team Teleport
- SFX adjusted
- Cooldown increased from 15s to 28s
- Range increased from 15 meters to 20 meters
EMP Blast
- VFX polish and added 1P presentation
- Cooldown reduced from 40s to 24s
- Radius increased from 6 meters to 10 meters
Passives:
- Perk balance adjusted.
- Implemented booby trap max charges perk.
- Updated Revive ability perks.
Masteries:
- Hacker Tier 2 terminal info now disappears from the player’s HUD after 30 seconds.
Consumables:
- Grenades now deal damage based on a percent of max health + max shields.
- Frag: 40%
- EMP: 25% (shield damage only) to players, 60% to Cybrids
- Incendiary: 3.335% per second
- Impulse: 0% (Damage removed)
Cybrids:
- Cybrid death SFX updated.
Map Generation:
- Added volumetric fog to each ship.
- Shadow control room added.
- Airlocks added.
- New rare features added.
General Updates:
- Disabled Social Features if the tutorial is not completed.
- Death Recap now handles Decoys.
- Death Recap now shows on the "Team Eliminated" screen.
- Player's death crate icon on the Radar now disappears when their dog tags have been taken.
- Barrels now deal damage based on a percent of max health + max shields.
- EMP: Full shields, no health
- Poison: 3.33% DoT
- Timed Explosive: 37.5%
- Environmental Traps now deal damage based on a percent of max health + max shields.
- Fire Trap: 1.67%
- Poison Trap: 0.83%
- Trip Wires: 8.33%
QOL:
- Abilities that are equipped can now influence the reticle type. For instance, now Relocate and Team Portal use a dot.
Bug Fixes:
- Fixed issue where some perk and progression icons were broken.
- Fixed issue where the lobby camera would be at the wrong view angle.
- Fixed issue where the shop would not properly show the suit previews.
- Fixed issue in the merchants where buying stacks of items would give irregular stacks.
- Fixed issues where Relocate and Team Portal would stick to the environment and not be as reactive.
- Fixed issue where action feed would sometimes not show an announcement when a teammate's dog tags had been recovered.
- Fixed issue where players could drop empty loot crates by shift + clicking on empty inventory slots.
- Fixed issue with the Flamethrower cybrid being able to fire through floors.
- Fixed issue with Ambush bots not playing their intro animation.
- Fixed typo in lobby options menu prompts.
- Fixed issue where "You have unsaved settings" text would appear after restoring to defaults in the lobby options menu, even though restoring to defaults automatically saves settings.
- Fixed issue where "restore to defaults" prompt in options menu would not be grayed out after restoring to defaults.
- Fixed issue where armor enchantments would show incorrect upgrade values.
- Fixed issue where successfully extracted players would see "team eliminated" banner override the "extraction successful" banner if their last teammate alive was killed while they extracted.
- Fixed issue where items could duplicate in the secure container.
- Fixed untextured blocks at dropship locations.
- Fixed issue where damage would skip shield break.
- Fixed bug where on interact, spectating players would see interact animation instead of weapon being lowered.
- Fixed issue where the dome shield cooldown perk would not work.
Known Issues:
- Daily contracts may not appear in the Contract tab until the next day login.
- Some icon level rewards may not show on the level up banner.
- Right clicking does not equip armor in the Character Equipment screen. Players will need to drag and drop to equip armor.
- Perks sometimes do not visually clear after the loadout reset.
- In match progress of contracts may say 0/50 once completed.
- Tutorial queue may not update queue name if players have to replay it.
- Known inconsistency with extracted items staying in the backpack or going into the stash.
- Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.
- Known RHI crash! Still investigating.
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