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Starsiege: Deadzone/Patches/0.7.4.0: Difference between revisions

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== Patch Notes 0.7.4 ==
== Patch Notes 0.7.4 ==


==== Player Progression: ====
==== '''Patch notes summary:''' ====


* Added Progression Path.
* Added a progression system with a level cap of 50, unlocking perks and abilities as players level up.
* Players can level up to level 50.
* Perks system changed with available slots reduced from 8 to 4.
* Weapon changes include increased damage for the crossbow, double barrel shotgun, hand cannon, and decreased damage for the EMP rifle.
* New perks added including movement speed, healing effectiveness, and sound reduction.
* Loot quality improved and spider bots no longer drop loot.
* New ability added - Relocate.
* Training queues added for each security level.
* Map generation changes including removal of map center icon, additional door interactions on both sides of doors, faster fog, and pods spawn based on number of players left in match.
* FOV slider added and quality of life improvements made.
* Bug fixes including issues with crate interaction progress bar and weapon ammo data screens.


==== Perks ====
==== '''Player Progression:''' ====


* Perks reduced from 4 to 8.
* Added Progression Path
* Added 15 new perks.
* Players can level up to level 50


==== Weapons Crossbow ====
==== '''Perks System''' ====


* Increase Base Damage from 35 to 45 per bolt.
* Available Perk Slots reduced from 8 to 4
* Rarity damage scaling: 45-50/56/61/68/73/79
* Reduced Standing Spread from 5 to 0.
* Reduced Moving Spread from 9 to 2.
* Reduced Crouching Spread from 4 to 0.


==== Double Barrel Shotgun ====
==== '''Weapons:''' ====


* Increased Base Damage from 17 to 20 per pellet.
===== '''Crossbow''' =====
 
* Increased Base Damage from 35 to 45 per bolt
* Rarity Scaling: 45-50/56/61/68/73/79
* Reduced Standing Spread from 5 to 0
* Reduced Moving Spread from 9 to 2
* Reduced Crouching Spread from 4 to 0
 
===== '''Double Barrel Shotgun''' =====
 
* Increased Base Damage from 17 to 20 per pellet
* Rarity damage scaling: 20-22/25/27/30/32/35
* Rarity damage scaling: 20-22/25/27/30/32/35
* Fixed Fire Input Buffer Time.
* Fixed Fire Input Buffer Time


==== EMP Rifle ====
===== '''EMP Rifle''' =====


* Lowered Base Damage from 45 to 10.
* Lowered Base Damage from 45 to 10
* Rarity damage scaling: 10-11/13/14/15/16/18
* Rarity Scaling: 10-11/13/14/15/16/18
* Lowered Charge Time from 2.5s to 1s.
* Lowered Charge Time from 2.5s to 1s
* Increased Charge Multiplier from x3 to x5.
* Increased Charge Multiplier from x3 to x5
* Increased Cybrid Damage Modifier from x3 to x5.
* Increased Cybrid Damage Modifier from x3 to x5
* Added Headshot Multiplier of x2.
* Added Headshot Multiplier of x2
* Lowered Magazine Capacity from 20 to 4.
* Lowered Magazine Capacity from 20 to 4


==== Hand Cannon ====
===== '''Hand Cannon''' =====


* Increased Base Damage from 68 to 85.
* Increased Base Damage from 68 to 85
* Rarity damage scaling: 85-95/106/116/128/138/149
* Rarity Scaling: 85-95/106/116/128/138/149
* Changed Damage Falloff Range from 25m - 45m, to 14m - 20m.
* Changed Damage Falloff Range from 25m - 45m, to 14m - 20m
* Increased Falloff Damage Reduction from 30% to 60%.
* Increased Falloff Damage Reduction from 30% to 60%


==== Pistol ====
===== '''Pistol''' =====


* Fixed Iconography.
* Fixed Iconography


==== Sniper ====
===== '''Sniper''' =====


* Fixed Fire Input Buffer Time.
* Fixed Fire Input Buffer Time


==== Spinfusor ====
===== '''Spinfusor''' =====


* Reduced Standing Spread from 8 to 0.
* Reduced Standing Spread from 8 to 0
* Reduced Aiming Spread from 3 to 0.
* Reduced Aiming Spread from 3 to 0
* Reduced Moving Spread from 10 to 2.
* Reduced Moving Spread from 10 to 2
* Reduced Crouching Spread from 6 to 0.
* Reduced Crouching Spread from 6 to 0
* Removed “Works underwater” from the description.
* Removed “Works underwater” from the description.


==== Loot: ====
==== '''New Perks:''' ====


* Improved quality of loot from special crate and bot spawns.
* Added Movement Speed Perk +15%
* The medical area now has a higher chance to drop health and shield packs.
* Added Healing Effectiveness Perk +20%
* Spider bots no longer drop loot. Crates update visually to show if they have been interacted with.
* Added Max Health Perk +50%
* Added Health Pack Use Speed Perk +20%
* Added Shield Repair Effectiveness Perk +20%
* Added Max Shields Perk +50%
* Added Shield Pack Use Speed Perk +20%
* Added AoE Damage Perk +20%
* Added Shield Penetration Perk +15%
* Added ADS Movement Perk +20%
* Added ADS Time Perk +20%
* Added Quiet Footsteps Perk +30%
* Added Backstab Damage Perk +100%
* Added Cybrid Damage Modifier Perk +20%
* Added Trap Damage Mitigation Perk +50%


==== Abilities: ====
==== '''Loot:''' ====
 
* Improved quality of loot from special crate and bot spawns
* The medical area now has a higher chance to drop health and shield packs
* Spider bots no longer drop loot.
* Crates update visually to show if they have been interacted with.
 
==== '''Abilities:''' ====


* New Ability - Relocate: Teleport to a targeted location after a brief delay.
* New Ability - Relocate: Teleport to a targeted location after a brief delay.
* Sentry Turret no longer targets players and will only target Cybrids.
* Sentry Turret no longer targets players and will only target Cybrids.


==== Security Levels: ====
==== '''Security Levels:''' ====


* Training queues added for each Security Level. Players can neither gain or lose loot in the training levels.
* Training queues added for each Security Level.Players can neither gain or lose loot in the training levels.
* Removed Low Security Level - “Kuiper Belt” from Squads.
* Removed Low Security Level - “Kuiper Belt” from Squads.


==== Map Generation: ====
==== '''Map Generation:''' ====


* Removed window floor.
* Removed window floor.
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* Fog closes in faster.
* Fog closes in faster.


==== QOL: ====
==== '''QOL:''' ====


* FOV slider added.,
* FOV slider added.
* Stacks of items now drop a single item by pressing alt + RMB
* Stacks of items now drop a single item by pressing alt + RMB


==== Experimental: ====
==== '''Experimental:''' ====


* Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings.
* Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings.


==== Bug Fixes: ====
==== '''Bug Fixes:''' ====


* Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes.
* Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes.
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* Fixed issue where crate interact progress bar would disappear.
* Fixed issue where crate interact progress bar would disappear.
* Fixed issue where Space-Faring Compass could not be sold.
* Fixed issue where Space-Faring Compass could not be sold.
* Fixed issue where Adrenaline Stim could not be sold.
* Fixed issue where Adrenaline Stim could not be sold.<br />
 
 
{{Starsiege: Deadzone/Patch Notes}}
{{Starsiege: Deadzone/Patch Notes}}

Latest revision as of 02:01, 19 September 2025

Released
2023-05-04 - 2 years ago

Patch Notes 0.7.4

Patch notes summary:

  • Added a progression system with a level cap of 50, unlocking perks and abilities as players level up.
  • Perks system changed with available slots reduced from 8 to 4.
  • Weapon changes include increased damage for the crossbow, double barrel shotgun, hand cannon, and decreased damage for the EMP rifle.
  • New perks added including movement speed, healing effectiveness, and sound reduction.
  • Loot quality improved and spider bots no longer drop loot.
  • New ability added - Relocate.
  • Training queues added for each security level.
  • Map generation changes including removal of map center icon, additional door interactions on both sides of doors, faster fog, and pods spawn based on number of players left in match.
  • FOV slider added and quality of life improvements made.
  • Bug fixes including issues with crate interaction progress bar and weapon ammo data screens.

Player Progression:

  • Added Progression Path
  • Players can level up to level 50

Perks System

  • Available Perk Slots reduced from 8 to 4

Weapons:

Crossbow
  • Increased Base Damage from 35 to 45 per bolt
  • Rarity Scaling: 45-50/56/61/68/73/79
  • Reduced Standing Spread from 5 to 0
  • Reduced Moving Spread from 9 to 2
  • Reduced Crouching Spread from 4 to 0
Double Barrel Shotgun
  • Increased Base Damage from 17 to 20 per pellet
  • Rarity damage scaling: 20-22/25/27/30/32/35
  • Fixed Fire Input Buffer Time
EMP Rifle
  • Lowered Base Damage from 45 to 10
  • Rarity Scaling: 10-11/13/14/15/16/18
  • Lowered Charge Time from 2.5s to 1s
  • Increased Charge Multiplier from x3 to x5
  • Increased Cybrid Damage Modifier from x3 to x5
  • Added Headshot Multiplier of x2
  • Lowered Magazine Capacity from 20 to 4
Hand Cannon
  • Increased Base Damage from 68 to 85
  • Rarity Scaling: 85-95/106/116/128/138/149
  • Changed Damage Falloff Range from 25m - 45m, to 14m - 20m
  • Increased Falloff Damage Reduction from 30% to 60%
Pistol
  • Fixed Iconography
Sniper
  • Fixed Fire Input Buffer Time
Spinfusor
  • Reduced Standing Spread from 8 to 0
  • Reduced Aiming Spread from 3 to 0
  • Reduced Moving Spread from 10 to 2
  • Reduced Crouching Spread from 6 to 0
  • Removed “Works underwater” from the description.

New Perks:

  • Added Movement Speed Perk +15%
  • Added Healing Effectiveness Perk +20%
  • Added Max Health Perk +50%
  • Added Health Pack Use Speed Perk +20%
  • Added Shield Repair Effectiveness Perk +20%
  • Added Max Shields Perk +50%
  • Added Shield Pack Use Speed Perk +20%
  • Added AoE Damage Perk +20%
  • Added Shield Penetration Perk +15%
  • Added ADS Movement Perk +20%
  • Added ADS Time Perk +20%
  • Added Quiet Footsteps Perk +30%
  • Added Backstab Damage Perk +100%
  • Added Cybrid Damage Modifier Perk +20%
  • Added Trap Damage Mitigation Perk +50%

Loot:

  • Improved quality of loot from special crate and bot spawns
  • The medical area now has a higher chance to drop health and shield packs
  • Spider bots no longer drop loot.
  • Crates update visually to show if they have been interacted with.

Abilities:

  • New Ability - Relocate: Teleport to a targeted location after a brief delay.
  • Sentry Turret no longer targets players and will only target Cybrids.

Security Levels:

  • Training queues added for each Security Level.Players can neither gain or lose loot in the training levels.
  • Removed Low Security Level - “Kuiper Belt” from Squads.

Map Generation:

  • Removed window floor.
  • Added a new hanger generation.
  • Removed lasers that were too close to doors.
  • Poison traps added to the medical bay.
  • Doors now have interactive panels on all sides.
  • Extraction pods now spawn based on the number of players left in a match.
  • Map center marker removed from the compass and radar.
  • Fog closes in faster.

QOL:

  • FOV slider added.
  • Stacks of items now drop a single item by pressing alt + RMB

Experimental:

  • Proximity Chat added. It is currently defaulted to disabled but can be enabled under “Audio” settings. Push to Talk key binding can be found under “Key Bindings” settings.

Bug Fixes:

  • Fixed issue where the hold barrel animation would not end if the barrel you're holding explodes.
  • Fixed issue where bot death crates were not disappearing after being emptied.
  • Fixed issue where lights could not be destroyed in bridge, engineering, and hanger rooms.
  • Fixed issue where ammo would refill when an item is equipped.
  • Fixed issue where weapon ammo data screen would not update when equipping a weapon for the first time.
  • Fixed issue where crate interact progress bar would disappear.
  • Fixed issue where Space-Faring Compass could not be sold.
  • Fixed issue where Adrenaline Stim could not be sold.