Starsiege: Deadzone/Patches/0.8.6.0: Difference between revisions
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m Bigwig moved page Starsiege: Deadzone/Patches/0.7.5 to Starsiege: Deadzone/Patches/0.8.6.0: Updated erroneous 0.7.5 to 0.8.6.0 to match Steam |
Uploaded original patch notes |
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{{PatchData | {{PatchData | ||
|Game=ssdz | |Game=ssdz | ||
|version=0.8.6 | |version=0.8.6.0 | ||
|publishdate=2023-05-12 | |publishdate=2023-05-12 | ||
|prev=Starsiege: Deadzone/Patches/0.7.4.1 | |prev=Starsiege: Deadzone/Patches/0.7.4.1 | ||
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}} | }} | ||
== Patch Notes == | == Patch Notes 0.8.6.0 == | ||
''Patch Notes for May 12th, 2023'' | |||
==== Gameplay Changes: ==== | |||
* Default Player Health Increased from 100 to 150 | |||
* Default Player Shields Increased from 100 to 150 | |||
* Armor is no longer dropped on player death. | |||
* Armor is no longer found within each raid. | |||
* Weapons now have a decreased chance to be found within each raid | |||
==== New Mastery System: ==== | |||
* Armor will now have attached Mastery Scores | |||
* 11 Mastery Categories added | |||
** Stealth | |||
** Heavy Armor | |||
** Agility | |||
** Recon | |||
** Medic | |||
** Trapper | |||
** Acoustics | |||
** Hacker | |||
** Scavenger | |||
** Cybrid Killer | |||
** Ammunition | |||
* Masteries per rarity: 0/0/1/2/3/3 | |||
* Each Mastery grants a variety of passive bonuses as you earn more points in a category | |||
* Armor is now equipped on the loadout tab instead of the backpack. | |||
==== Player Progression: ==== | |||
* Removed Perks from the Perk Pool: | |||
** Movement Speed | |||
** Door Interaction Time | |||
** Flashlight Brightness | |||
** Healing Effectiveness | |||
** Health Max | |||
** Health Pack Speed | |||
** Shield Max | |||
** Headshot Mitigation | |||
** Cybrid Damage Modifier | |||
** Magazine Capacity | |||
* Players now earn weapons and armor at varying rarity from leveling up in place of these mods | |||
==== Weapons: ==== | |||
===== General ===== | |||
* Weapons will now properly roll an amount of mods based on their rarity | |||
* Mods rolled per rarity: 1/1/2/2/3/4 | |||
* Available Mods: | |||
** Reload Speed | |||
** Fire Rate | |||
** Magazine Capacity | |||
** Headshot Damage | |||
** Stagger Value | |||
** Bullet Spread | |||
===== Auto Pistol ===== | |||
* Base Damage Decreased from 15 to 14 | |||
* Rarity Scaling: 14-16/18/19/21/23/25 | |||
* Fire Rate Increased from 0.077 to 0.521 | |||
* Falloff Damage Reduction Increased from 30% to 70% | |||
* Changed from HitScan to Projectile | |||
===== Assault Rifle ===== | |||
* Base Damage Increased from 22 to 23 | |||
* Rarity Scaling: 23-26/29/32/35/37/40 | |||
* Headshot Modifier Increased from 1.5 to 1.75 | |||
* Changed from HitScan to Projectile | |||
===== Boarding Pistol ===== | |||
* Changed from HitScan to Projectile | |||
===== Crossbow ===== | |||
* Base Damage Increased from 35 to 90 | |||
* Rarity Scaling: 90-101/113/123/135/146/158 | |||
* Cybrid Damage Modifier Decreased from 3.0 to 1.5 | |||
* Double Barrel Shotgun | |||
* Fire Rate Decreased from 0.5 to 0.85 | |||
===== DMR ===== | |||
* Base Damage Decreased from 53 to 50 | |||
* Rarity Scaling: 50-56/63/69/75/81/88 | |||
* Fire Rate Decreased from 0.226 to 0.25 | |||
* Headshot Modifier Increased from 1.5 to 1.75 | |||
* Changed from HitScan to Projectile | |||
===== Hand Cannon ===== | |||
* Base Damage Decreased from 85 to 70 | |||
* Rarity Scaling: 70-78/88/96/105/113/123 | |||
* Headshot Modifier Increased from 1.5 to 2.15 | |||
* Damage Falloff Range Raised from 14-25m to 18-32m | |||
* Falloff Damage Reduction Decreased from 60% to 40% | |||
* Changed from HitScan to Projectile | |||
===== LMG ===== | |||
* Base Damage Increased from 26 to 28 | |||
* Rarity Scaling: 28-31/35/38/42/45/49 | |||
* Fire Rate Decreased from 0.0935 to 0.11 | |||
* Changed from HitScan to Projectile | |||
===== Pistol ===== | |||
* Base Damage Increased from 25 to 35 | |||
* Rarity Scaling: 35-39/44/48/53/57/61 | |||
* Changed from HitScan to Projectile | |||
===== Pulse Pistol ===== | |||
* Base Damage Increased from 25 to 35 | |||
* Rarity Scaling: 35-39/44/48/53/57/61 | |||
* Fire Rate Increased from 0.2 to 0.142 | |||
* Cybrid Damage Modifier Decreased from 3 to 1.5 | |||
* Hipfire Spread Decreased from 1.5 to 0 | |||
* Aiming Spread Decreased from 0.75 to 0 | |||
* Crouching Spread Decreased from 1.25 to 0 | |||
===== Pulse Rifle ===== | |||
* Base Damage Increased from 22 to 23 | |||
* Rarity Scaling: 23-26/29/32/35/37/40 | |||
* Fire Rate Increased from 0.089 to 0.083 | |||
* Cybrid Damage Modifier Decreased from 3 to 1.5 | |||
* Hipfire Spread Decreased from 3 to 0 | |||
* Aiming Spread Decreased from 1.5 to 0 | |||
* Moving Spread Decreased from 4 to 2 | |||
* Crouching Spread Decreased from 2.5 to 0 | |||
===== Pulse Shotgun ===== | |||
* Base Damage Increased from 4 to 10 | |||
* Rarity Scaling: 10-11/13/14/15/16/18 | |||
* Cybrid Damage Modifier Decreased from 3 to 1.5 | |||
===== Silenced Pistol ===== | |||
* Base Damage Increased from 42 to 60 | |||
* Rarity Scaling: 60-67/75/82/90/97/105 | |||
* Changed from HitScan to Projectile | |||
===== SMG ===== | |||
* Base Damage Increased from 17 to 18 | |||
* Rarity Scaling: 18-20/23/25/27/29/32 | |||
* Fire Rate Increased from 0.0633 to 0.059 | |||
* Magazine Capacity Decreased from 28 to 26 | |||
* Falloff Damage Reduction Increased from 30% to 60% | |||
* Changed from HitScan to Projectile | |||
===== Sniper ===== | |||
* Base Damage Increased from 135 to 140 | |||
* Rarity Scaling: 140-157/175/192/210/227/245 | |||
* Fire Rate Decreased from 0.774 to 1.3 | |||
* Headshot Modifier Increased from 1.5 to 2.15 | |||
* Hipfire Spread Increased from 8 to 20 | |||
* Falling Spread Increased from 10 to 20 | |||
* Changed from HitScan to Projectile | |||
===== Spinfusor ===== | |||
* Base Damage Increased from 60 to 100 | |||
* Rarity Scaling: 100-112/125/137/150/162/175 | |||
* Magazine Capacity Reduced from 4 to 3 | |||
* Cybrid Damage Modifier Decreased from 3 to 1.5 | |||
==== General Updates: ==== | |||
* Game select added. | |||
* New animatic added when a player starts the game. | |||
* Added a Survival Guide to the main menu. | |||
* Party voice chat added to the lobby. | |||
* Advanced display checkbox added to settings menu. | |||
* Defaulted FOV to 80. | |||
* Armor is now equipped in the Loadout tab. | |||
* Armor can no longer be swapped in a match. | |||
* Revive stations now clamp to the Radar if a teammate dies. | |||
* Reviving now channels for 6 seconds instead of 1 second. | |||
* Ping wheel added. | |||
==== Ship Generation: ==== | |||
* New Luxury ship generation added. | |||
* Space Bar added to Luxury ships. | |||
* Two story cargo hold added. | |||
==== Cybrids: ==== | |||
* Explosive Spider Cybrid updated to differentiate it from the Melee Spider Cybrid. | |||
* Smoothed movement on most ranged Cybrids. | |||
* Cybrid spawner button updated and now spawn a Healer Cybrid, 2 long ranged Cybrids and 2 Switchblade Cybrids. | |||
==== Bug Fixes: ==== | |||
* Fixed issue where Scanner ability VFX would get stuck on. | |||
* Fixed issue where some lights and consoles could not be shot out. | |||
* Fixed issue where extraction pods would be in an unreachable spot. | |||
* Fixed issue where crouch height was too low on spectated players. | |||
* Fixed issue where weapons would not correctly show ADS VFX when spectating. | |||
* Fixed issue where grenades would not show when spectating. | |||
* Fixed issue where the XP bar in the lobby would not update properly. | |||
* Fixed issue where hitting the continue button would loop the level up animation. | |||
* Fixed issue where weapon tooltips would sometimes be the wrong rarity color. | |||
* Fixed issue where after leaving a match, the rarity of an item would be wrong. | |||
==== Known Issues: ==== | |||
* The first vendor viewed after entering the Main Menu is shown on other vendor menus. | |||
* Existing players may need to clear loadouts before entering matches for the first time. | |||
* We are investigating a solution and are hoping to Hotfix soon. | |||
{{Starsiege: Deadzone/Patch Notes}} | {{Starsiege: Deadzone/Patch Notes}} | ||
Latest revision as of 02:11, 19 September 2025
Starsiege: Deadzone/Patches/0.7.4.1
Released
2023-05-12 - 2 years ago
Starsiege: Deadzone/Patches/0.9.1.0
Patch Notes 0.8.6.0
Patch Notes for May 12th, 2023
Gameplay Changes:
- Default Player Health Increased from 100 to 150
- Default Player Shields Increased from 100 to 150
- Armor is no longer dropped on player death.
- Armor is no longer found within each raid.
- Weapons now have a decreased chance to be found within each raid
New Mastery System:
- Armor will now have attached Mastery Scores
- 11 Mastery Categories added
- Stealth
- Heavy Armor
- Agility
- Recon
- Medic
- Trapper
- Acoustics
- Hacker
- Scavenger
- Cybrid Killer
- Ammunition
- Masteries per rarity: 0/0/1/2/3/3
- Each Mastery grants a variety of passive bonuses as you earn more points in a category
- Armor is now equipped on the loadout tab instead of the backpack.
Player Progression:
- Removed Perks from the Perk Pool:
- Movement Speed
- Door Interaction Time
- Flashlight Brightness
- Healing Effectiveness
- Health Max
- Health Pack Speed
- Shield Max
- Headshot Mitigation
- Cybrid Damage Modifier
- Magazine Capacity
- Players now earn weapons and armor at varying rarity from leveling up in place of these mods
Weapons:
General
- Weapons will now properly roll an amount of mods based on their rarity
- Mods rolled per rarity: 1/1/2/2/3/4
- Available Mods:
- Reload Speed
- Fire Rate
- Magazine Capacity
- Headshot Damage
- Stagger Value
- Bullet Spread
Auto Pistol
- Base Damage Decreased from 15 to 14
- Rarity Scaling: 14-16/18/19/21/23/25
- Fire Rate Increased from 0.077 to 0.521
- Falloff Damage Reduction Increased from 30% to 70%
- Changed from HitScan to Projectile
Assault Rifle
- Base Damage Increased from 22 to 23
- Rarity Scaling: 23-26/29/32/35/37/40
- Headshot Modifier Increased from 1.5 to 1.75
- Changed from HitScan to Projectile
Boarding Pistol
- Changed from HitScan to Projectile
Crossbow
- Base Damage Increased from 35 to 90
- Rarity Scaling: 90-101/113/123/135/146/158
- Cybrid Damage Modifier Decreased from 3.0 to 1.5
- Double Barrel Shotgun
- Fire Rate Decreased from 0.5 to 0.85
DMR
- Base Damage Decreased from 53 to 50
- Rarity Scaling: 50-56/63/69/75/81/88
- Fire Rate Decreased from 0.226 to 0.25
- Headshot Modifier Increased from 1.5 to 1.75
- Changed from HitScan to Projectile
Hand Cannon
- Base Damage Decreased from 85 to 70
- Rarity Scaling: 70-78/88/96/105/113/123
- Headshot Modifier Increased from 1.5 to 2.15
- Damage Falloff Range Raised from 14-25m to 18-32m
- Falloff Damage Reduction Decreased from 60% to 40%
- Changed from HitScan to Projectile
LMG
- Base Damage Increased from 26 to 28
- Rarity Scaling: 28-31/35/38/42/45/49
- Fire Rate Decreased from 0.0935 to 0.11
- Changed from HitScan to Projectile
Pistol
- Base Damage Increased from 25 to 35
- Rarity Scaling: 35-39/44/48/53/57/61
- Changed from HitScan to Projectile
Pulse Pistol
- Base Damage Increased from 25 to 35
- Rarity Scaling: 35-39/44/48/53/57/61
- Fire Rate Increased from 0.2 to 0.142
- Cybrid Damage Modifier Decreased from 3 to 1.5
- Hipfire Spread Decreased from 1.5 to 0
- Aiming Spread Decreased from 0.75 to 0
- Crouching Spread Decreased from 1.25 to 0
Pulse Rifle
- Base Damage Increased from 22 to 23
- Rarity Scaling: 23-26/29/32/35/37/40
- Fire Rate Increased from 0.089 to 0.083
- Cybrid Damage Modifier Decreased from 3 to 1.5
- Hipfire Spread Decreased from 3 to 0
- Aiming Spread Decreased from 1.5 to 0
- Moving Spread Decreased from 4 to 2
- Crouching Spread Decreased from 2.5 to 0
Pulse Shotgun
- Base Damage Increased from 4 to 10
- Rarity Scaling: 10-11/13/14/15/16/18
- Cybrid Damage Modifier Decreased from 3 to 1.5
Silenced Pistol
- Base Damage Increased from 42 to 60
- Rarity Scaling: 60-67/75/82/90/97/105
- Changed from HitScan to Projectile
SMG
- Base Damage Increased from 17 to 18
- Rarity Scaling: 18-20/23/25/27/29/32
- Fire Rate Increased from 0.0633 to 0.059
- Magazine Capacity Decreased from 28 to 26
- Falloff Damage Reduction Increased from 30% to 60%
- Changed from HitScan to Projectile
Sniper
- Base Damage Increased from 135 to 140
- Rarity Scaling: 140-157/175/192/210/227/245
- Fire Rate Decreased from 0.774 to 1.3
- Headshot Modifier Increased from 1.5 to 2.15
- Hipfire Spread Increased from 8 to 20
- Falling Spread Increased from 10 to 20
- Changed from HitScan to Projectile
Spinfusor
- Base Damage Increased from 60 to 100
- Rarity Scaling: 100-112/125/137/150/162/175
- Magazine Capacity Reduced from 4 to 3
- Cybrid Damage Modifier Decreased from 3 to 1.5
General Updates:
- Game select added.
- New animatic added when a player starts the game.
- Added a Survival Guide to the main menu.
- Party voice chat added to the lobby.
- Advanced display checkbox added to settings menu.
- Defaulted FOV to 80.
- Armor is now equipped in the Loadout tab.
- Armor can no longer be swapped in a match.
- Revive stations now clamp to the Radar if a teammate dies.
- Reviving now channels for 6 seconds instead of 1 second.
- Ping wheel added.
Ship Generation:
- New Luxury ship generation added.
- Space Bar added to Luxury ships.
- Two story cargo hold added.
Cybrids:
- Explosive Spider Cybrid updated to differentiate it from the Melee Spider Cybrid.
- Smoothed movement on most ranged Cybrids.
- Cybrid spawner button updated and now spawn a Healer Cybrid, 2 long ranged Cybrids and 2 Switchblade Cybrids.
Bug Fixes:
- Fixed issue where Scanner ability VFX would get stuck on.
- Fixed issue where some lights and consoles could not be shot out.
- Fixed issue where extraction pods would be in an unreachable spot.
- Fixed issue where crouch height was too low on spectated players.
- Fixed issue where weapons would not correctly show ADS VFX when spectating.
- Fixed issue where grenades would not show when spectating.
- Fixed issue where the XP bar in the lobby would not update properly.
- Fixed issue where hitting the continue button would loop the level up animation.
- Fixed issue where weapon tooltips would sometimes be the wrong rarity color.
- Fixed issue where after leaving a match, the rarity of an item would be wrong.
Known Issues:
- The first vendor viewed after entering the Main Menu is shown on other vendor menus.
- Existing players may need to clear loadouts before entering matches for the first time.
- We are investigating a solution and are hoping to Hotfix soon.
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