Starsiege: Deadzone/Patches/2023-06-22: Difference between revisions
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Latest revision as of 02:55, 19 September 2025
Starsiege: Deadzone/Patches/2023-06-19
Released
2023-06-22 - 2 years ago
Starsiege: Deadzone/Patches/2023-06-29
Patch Notes - June 22
Crafting:
- Removed all unused crafting components.
- Overhauled crafting system.
- Lowered the overall diversity of crafting components at lower rarities.
- Separated Weapon Components from Armor Components.
- Modified all recipes to suit the new component list.
Progression:
- Reduced XP per player kill to 100 from 120.
- Reduced XP per bot kill to 8 from 18.
- Increase XP per time alive to 28 from 16.
Tutorial updated:
- Reduced the number of random crates.
- Reduced the amount of Cybrids.
- The alarm now spawns an AR Cybrid and a Cybrid Healer for training.
- Removed pillars next to the door panels.
Abilities:
- Motion Sensor:,
- Updated physics so it bounces and no longer sticks to walls.
- Stealth:
- Weapons are now held down in stealth.
Map Generation:
- Space Bar lighting adjusted.
- Reduced number of space bars generated in the Luxury Ship.
- Reduced chance of Shadow Control to 25% in the Luxury Ship.
- Improved crawl spaces.
- Bridge area adjusted.
Cybrids:
- Wasp Cybrid flight movement adjusted.
General Updates:
- Increased camera height while crouched to better match the height of the character.
- Laser Tripwires are now single target damage instead of AOE.
- Death crate Radar icons appear on the owning player's Radar after they revive.
- A player’s death crate icon is now clamped to edges of the Radar.
- Removed voice callouts from pings.
- Update the component icon for Pneumatic Piston.
QOL
- Added in version number to launch screen.
- Armor can now be equipped and unequipped using right click in the Equipment screen.
Bug Fixes
- Fixed several issues with the Merchant and Shop screen crashing and response time.
- Fixed an issue where the level up rewards would not show on the end of match screen
- Fixed an issue where the target indicator for relocate and team portal abilities would not be displayed at the right location if the ability's distance was affected by a mod
- Fixed an issue where an ability's duration would incorrectly display when a duration passive was equipped.
- Fixed an issue where the jetpack would not take on the suit material in the lobby.
- Fixed a typo in the dog tag description.
- Fixed issue where the Social HUD would not appear until changing tabs and back after completing the tutorial.
- Fixed an issue where the dropships would not disappear in the fog destruction.
- Fixed an issue where double perks and abilities would be granted.
- Fixed an issue where the motion sensor would not properly show Cybrids already in radius when activated.
- Fixed an issue where a component was missing in exotic crafting recipes.
- Fixed an issue where the Seasonal Contract for Cybrid kills would not update pass Tier 17.
- Fixed an issue where the death crate Radar icon would not always be correctly hidden.
- Fixed naming error for the Hanger area.
- Fixed issue where melee cybrids could not damage players while standing in a doorway.
- Fixed an issue where Decoys would show on the Radar as Cybrids.
- Fixed an issue where the Relocate Distance passive would continuously increase distance.
- Several fixes for some client and server crashes.
Known Issues
- Jetpack vfx may appear in front of player on rare occasions
- Merchants may not show stash or buyable items on rare occasions. This can be fixed by going into a match or relaunching the client.
- Some icon level rewards may not show on the level up banner.
- Perks sometimes do not visually clear after the loadout reset.
- In match progress of contracts may say 0/50 once completed.
- Tutorial queue may not update queue name if players have to replay it.
- Known inconsistency with extracted items staying in the backpack or going into the stash.
- Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.
- Known RHI crash! We are continuing to investigate the issue.
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