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Starsiege: Deadzone/Patches/2023-06-16

From The Tribes Depot
Revision as of 02:43, 19 September 2025 by Bigwig (talk | contribs) (Uploaded original patch notes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Released
2023-06-16 - 2 years ago

Patch Notes

The Tutorial is now required. Hitting “Play” will automatically queue players for the tutorial. Upon successful completion, the other queues will unlock.

Loadouts and Inventory:

  • All players now start at level 50 to simulate the end game!
  • Added a Safe Container to the inventory backpack. Items in these slots will not be lost if the player dies in a match.

Progression:

  • New leveling curve for levels 1-100 added.
  • New XP reward values for various actions.
  • Progression tab added to show level rewards.
  • Armor can now be upgraded through a specialized crafting vendor and with new upgrade components.

Crafting:

  • Added credit cost to armor and weapon crafting.

Weapons:

  • New mythic rarity weapons can now be found! Mythic weapons are very rare weapons with special properties. Mythic weapons are always lost on death and cannot be picked back up by other players.
Double Barrel Shotgun
  • Headshot multiplier reduced from 50% to 20%
  • Damage per pellet reduced from 21 to 18
Spinfusor
  • Base damage reduced from 75 to 50
  • Damage bonus to cybrids increased

Armor:

  • Added in Armor Enhancements!
  • Can be found on Legendary and Exotic Armor
  • Level up your Exotic Armor with the new vendor to increase the potency of the attached perks

Abilities:

  • Combat Decoy
    • Added scaling health and damage by security level
  • Overshield
    • Absorb reduced from 50% max health to 40% max health
  • Squad Scanner renamed to Scanner
  • Removed Special Extraction ability
Passives:
  • Levels removed from passives.
  • Passives replaced with new ability related passives.
  • Passives are now sorted by unlock level.

Masteries:

Trapper
  • Trapper 2 and 4 have been swapped,
Agility
  • Agility 2 and 4 have been swapped,
Medic
  • Medic 4 changed to: Shield Packs are used twice as fast,
Heavy Armor
  • Heavy Armor 2 changed to:
    • Max Health increased by 30
  • Heavy Armor 4 changed to:
    • Max Shield increased by 30 Engineering
Engineering
  • Engineering 4: Loot crates improved
Cybrid Killer
  • Cybrid Killer 2 description updated
  • Cybrids no longer ignore shots fired when players are crouched

Consumables:

  • Flare Duration increased by 5 seconds & now stacks up to 3
  • Frag Grenades can no longer be purchased from vendors
  • EMP Grenades can no longer be purchased from vendors
  • Incendiary Grenades can no longer be purchased from vendors
  • Impulse Grenades can no longer be purchased from vendors

Contracts:

  • Daily contracts now show the reward they will grant.
  • Season Contracts grant Exotic Armor!
  • Contract progress is now shown in matches.
  • The end of match screen only shows contracts that have made progress.

General Updates:

  • Gamma settings can now be set between 1.9 - 2.5.
  • Removed rarities from shop previews.
  • Added a locked Cosmetic tab to the Character screen.
  • Loadout tab renamed to Armor.
  • Death Recap reworked.

Dog Tags:

  • Added prompts to the action feed for finding teammate dog tags, dog tag found, and finding a Medbay.
  • Added icon to player health HUD when a friendly dog tag is picked
  • Updated dog tag description.
  • Updated dog tag visuals.

Bots:

  • Elite variations of some Cybrids have been added to higher security levels
  • Alert SFX updated for Hunter, Mindless and Siege Construct Cybrids.

Map Generation:

  • New Lux Engineering added.
  • Increased chance to get Hydroponics on the Cargo ship.
  • Bridge room updated.
  • New Shadow Control chamber added to the Luxury Ship.

Bug Fixes:

  • Fixed an issue where some cosmetics would not appear correctly in the lobby.
  • Fixed an issue where the Motion Sensor ability would cause your weapon to remain holstered after the sensor was deployed.
  • Fixed an issue where the Motion Sensor ability would not go on cooldown correctly.
  • Fixed an issue where the Fire Rate mod would apply to melee weapons.
  • Fixed an issue where masteries would apply twice after reviving.
  • Fixed an issue where contract progress would not properly show on the end of match screen.
  • Fixed an issue where progression bar SFX would continue after closing the screen.
  • Fixed an issue where contracts would progress backwards on the end of match screen.
  • Fixed an issue where the ship destruction FX would not play for spectating players.
  • Fixed an issue where looted knives would not have proper scaling in different security levels.
  • Fixed an issue where grenades could not be thrown through open doors.
  • Fixed an issue where some crates could not be opened if a player was spawned too far away.
  • Fixed an issue where the revived SFX would not play.
  • Fixed an issue where escape pod world ping location would be off center.
  • Fixed issue where action feed would not display weapon icons correctly.
  • Fixed an issue where doors would instantly open after a Hunter interacted with it.
  • Fixed an issue where Mindless tubes would spawn in the middle of hallways.
  • Fixed an issue where bots would lose their targets in long corridors.
  • Fixed an issue where Spider Cybrids would spawn in places they would get stuck.
  • Fixed an issue where the Phalanx Cybrid shield could be shot through.
  • Fixed an issue where the Mindless Cybrid would not play its death animation when killed.

Known Issues:

  • The lobby camera may view at an incorrect angle. This can be fixed by going to a different tab and back.
  • The base exotic weapons do not show their updated damage correctly on tooltips.
  • Shop may not properly show suit previews.
  • Tutorial queue may not update queue name if players have to replay it.
  • Daily contracts may not appear in the Contract tab until the next day login.
  • In match progress of contracts may say 0/50 once completed.
  • Items put in the Secure Container while in the lobby will return to stash and not go into match.
  • Known RHI crash! Still investigating.
  • Known inconsistency with extracted items staying in the backpack or going into the stash.
  • Player level in the lobby may display as 1 after returning from a match. This is fixed by switching tabs and returning.
  • Some of the new Perks have broken icons.