Starsiege: Deadzone/Patches/2023-06-29
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Starsiege: Deadzone/Patches/2023-06-22
Released
2023-06-29 - 2 years ago
Starsiege: Deadzone/Patches/2023-07-13
June 29th, 2023 Patch Notes
Loadouts have been reset! The tutorial is no longer required.
Reputation Added:
- Go through the ranks by gaining Reputation.
- Reputation is deducted when entering a match.
- Reputation can be gained from killing players and extracting in a match.
Contracts:
- New daily contacts added.
- Added a refresh timer to the Daily Contracts page.
- Updated daily contract rewards.
Progression:
- Changed the order of unlocks in the progression track to better suit future additions
Loadouts:
- Removed random cosmetics in preparation for implementation of the Cosmetic Shop.
- Secure Container updated
- Secure slots are now granted at level 2.
- Secure slots can now be used to take items into a match.
- Right clicking an item in the secure slot will place the item in a player’s backpack.
- Weapons can no longer be placed in the secure slots.
Weapons:
Auto Pistol
- Damage Reduced to 13
- Rarity Scaling: 13-15/16/18/20/21/23
Double Barrel
- Reload adjusted to fit animation
Pulse Shotgun
- New mesh!
- No longer magazine fed
All Pistols
- Kickback adjusted
- Added Exotic Rarity VFX.
Abilities:
- Scanner range reduced from 30 meters to 25 meters.
Components:
- Sell Price of all components has been lowered
Crafting:
- All crafting costs have been reduced
Consumables:
- Consumables no longer have rarities.
- Ammo Boost reworked into Damage Boost.
Map Generation:
- Necrovault added.
- Beach Party Habitat for Luxury Ship added.
Cybrids:
- Cybrid spawns updated.
Low Security
- Removed Explosive Spider Cybrids from central areas.
- Capped the number of AR Cybrids in the general areas to 2 per area.
- Reduced the number of cybrids spawns in the central areas to 6.
- Player spawn areas now only spawns 2 of the Ambush Axe Cybrids.
- Removed Healing Cybrid from Bio rooms.
- Removed Phalanx Cybrid from Energy rooms.
Medium Security
- Removed explosive spider and Siege Constructs from player spawns areas.
- Capped Siege Constructs at no more than 2 in general areas.
General Updates:
- Team voice chat is now non-positional while enemies remain positional.
- Reloading now cancels channeled interactions, with the exception of doors.
- Players can now only have 1 enemy ping and 1 non-enemy ping active at a time.
- Added SFX to crates.
- Laser trap SFX adjusted.
- Fog SFX adjusted.
QOL:
- New perks and abilities now show a small highlight in the Equipment tab when obtained.
Bug Fixes:
- Fixed an issue where OverShield and Stealth did not show progress bars above the ability slot when activated.
- Fixed an issue where settings would not apply after completing the tutorial.
- Fixed an issue where dropships would not disappear when the ship explodes.
- Fixed an issue where the low health heaving breathing SFX would play after being revived.
- Fixed an issue where the queues would not properly show on the progression screen.
- Fixed an issue where the armor comparison would not correctly show masteries lost when removing armor.
- Fixed an issue where the stash tab coloration wouldn’t match its locked state.
- Fixed an issue where abilities and passives would not stay equipped when entering the match or logging back in.
- Fixed an issue where armor and weapons would not generate mods and rarity in the progression track.
- Fixed an issue where EMP blast damage perk increased blast damage more than intended.
- Fixed an issue where the EMP Blast base cooldown was incorrect.
- Fixed an issue where spectators would not see a spectated player’s weapon after the spectated player used a consumable item.
- Fixed an issue where jetpacks would not be highlighted on revealed players.
- Fixed an issue where certain damage modifiers were not being correctly applied to hitscan weapons.
- Fixed a typo in daily contracts menu tooltip.
- Fixed an issue where revive station highlights/callouts did not clear when the only revivable teammate left the game.
- Fixed an issue where players could have reveal VFX shown on their hud when triggering a trap while they had Trapper 4 Mastery
- Fixed an issue where scanner ability would not go on cooldown after being canceled
- Fixed an issue where Motion Sensor’s detection range was incorrect.
- Fixed an issue where enemies detected by motion sensor would not get the revealed VFX or it would not last the full time they were revealed.
- Fixed an issue where contract progress in match would show 0/# after completing a contract.
- Fixed issue where Wasp bot would get stuck in one spot and never shoot again.
- Fixed an issue where Cybrid death crate had unintended physics.
- Fixed issues with some objects not being destroyed by the fog.
Known Issues:
- There is a small chance grenades may cause unintended crashes.
- Proximity chat is currently not functional in match. We are currently investigating.
- Some level reward icons may not show on the level up banner.
- Tutorial queue may not update queue name if players have to replay it.
- Known inconsistency with extracted items staying in the backpack or going into the stash.
- Player level in the lobby may display as previous level after returning from a match.
- This is fixed by switching tabs and returning.
- Known RHI crash! We are continuing to investigate the issue.
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