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Starsiege: Deadzone/Patches/2023-06-29

From The Tribes Depot
Revision as of 02:54, 19 September 2025 by Bigwig (talk | contribs) (Removed erroneous non-patch)
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Released
2023-06-29 - 2 years ago

June 29th, 2023 Patch Notes

Loadouts have been reset! The tutorial is no longer required.

Reputation Added:

  • Go through the ranks by gaining Reputation.
  • Reputation is deducted when entering a match.
  • Reputation can be gained from killing players and extracting in a match.

Contracts:

  • New daily contacts added.
  • Added a refresh timer to the Daily Contracts page.
  • Updated daily contract rewards.

Progression:

  • Changed the order of unlocks in the progression track to better suit future additions

Loadouts:

  • Removed random cosmetics in preparation for implementation of the Cosmetic Shop.
  • Secure Container updated
  • Secure slots are now granted at level 2.
  • Secure slots can now be used to take items into a match.
  • Right clicking an item in the secure slot will place the item in a player’s backpack.
  • Weapons can no longer be placed in the secure slots.

Weapons:

Auto Pistol
  • Damage Reduced to 13
  • Rarity Scaling: 13-15/16/18/20/21/23
Double Barrel
  • Reload adjusted to fit animation
Pulse Shotgun
  • New mesh!
  • No longer magazine fed
All Pistols
  • Kickback adjusted
  • Added Exotic Rarity VFX.

Abilities:

  • Scanner range reduced from 30 meters to 25 meters.

Components:

  • Sell Price of all components has been lowered

Crafting:

  • All crafting costs have been reduced

Consumables:

  • Consumables no longer have rarities.
  • Ammo Boost reworked into Damage Boost.

Map Generation:

  • Necrovault added.
  • Beach Party Habitat for Luxury Ship added.

Cybrids:

  • Cybrid spawns updated.

Low Security

  • Removed Explosive Spider Cybrids from central areas.
  • Capped the number of AR Cybrids in the general areas to 2 per area.
  • Reduced the number of cybrids spawns in the central areas to 6.
  • Player spawn areas now only spawns 2 of the Ambush Axe Cybrids.
  • Removed Healing Cybrid from Bio rooms.
  • Removed Phalanx Cybrid from Energy rooms.

Medium Security

  • Removed explosive spider and Siege Constructs from player spawns areas.
  • Capped Siege Constructs at no more than 2 in general areas.

General Updates:

  • Team voice chat is now non-positional while enemies remain positional.
  • Reloading now cancels channeled interactions, with the exception of doors.
  • Players can now only have 1 enemy ping and 1 non-enemy ping active at a time.
  • Added SFX to crates.
  • Laser trap SFX adjusted.
  • Fog SFX adjusted.

QOL:

  • New perks and abilities now show a small highlight in the Equipment tab when obtained.

Bug Fixes:

  • Fixed an issue where OverShield and Stealth did not show progress bars above the ability slot when activated.
  • Fixed an issue where settings would not apply after completing the tutorial.
  • Fixed an issue where dropships would not disappear when the ship explodes.
  • Fixed an issue where the low health heaving breathing SFX would play after being revived.
  • Fixed an issue where the queues would not properly show on the progression screen.
  • Fixed an issue where the armor comparison would not correctly show masteries lost when removing armor.
  • Fixed an issue where the stash tab coloration wouldn’t match its locked state.
  • Fixed an issue where abilities and passives would not stay equipped when entering the match or logging back in.
  • Fixed an issue where armor and weapons would not generate mods and rarity in the progression track.
  • Fixed an issue where EMP blast damage perk increased blast damage more than intended.
  • Fixed an issue where the EMP Blast base cooldown was incorrect.
  • Fixed an issue where spectators would not see a spectated player’s weapon after the spectated player used a consumable item.
  • Fixed an issue where jetpacks would not be highlighted on revealed players.
  • Fixed an issue where certain damage modifiers were not being correctly applied to hitscan weapons.
  • Fixed a typo in daily contracts menu tooltip.
  • Fixed an issue where revive station highlights/callouts did not clear when the only revivable teammate left the game.
  • Fixed an issue where players could have reveal VFX shown on their hud when triggering a trap while they had Trapper 4 Mastery
  • Fixed an issue where scanner ability would not go on cooldown after being canceled
  • Fixed an issue where Motion Sensor’s detection range was incorrect.
  • Fixed an issue where enemies detected by motion sensor would not get the revealed VFX or it would not last the full time they were revealed.
  • Fixed an issue where contract progress in match would show 0/# after completing a contract.
  • Fixed issue where Wasp bot would get stuck in one spot and never shoot again.
  • Fixed an issue where Cybrid death crate had unintended physics.
  • Fixed issues with some objects not being destroyed by the fog.

Known Issues:

  • There is a small chance grenades may cause unintended crashes.
  • Proximity chat is currently not functional in match. We are currently investigating.
  • Some level reward icons may not show on the level up banner.
  • Tutorial queue may not update queue name if players have to replay it.
  • Known inconsistency with extracted items staying in the backpack or going into the stash.
  • Player level in the lobby may display as previous level after returning from a match.
  • This is fixed by switching tabs and returning.
  • Known RHI crash! We are continuing to investigate the issue.