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Starsiege: Deadzone/Patches/2023-06-22

From The Tribes Depot
Revision as of 02:55, 19 September 2025 by Bigwig (talk | contribs)
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Released
2023-06-22 - 2 years ago

Patch Notes - June 22

Crafting:

  • Removed all unused crafting components.
  • Overhauled crafting system.
  • Lowered the overall diversity of crafting components at lower rarities.
  • Separated Weapon Components from Armor Components.
  • Modified all recipes to suit the new component list.

Progression:

  • Reduced XP per player kill to 100 from 120.
  • Reduced XP per bot kill to 8 from 18.
  • Increase XP per time alive to 28 from 16.

Tutorial updated:

  • Reduced the number of random crates.
  • Reduced the amount of Cybrids.
  • The alarm now spawns an AR Cybrid and a Cybrid Healer for training.
  • Removed pillars next to the door panels.

Abilities:

  • Motion Sensor:,
    • Updated physics so it bounces and no longer sticks to walls.
  • Stealth:
    • Weapons are now held down in stealth.

Map Generation:

  • Space Bar lighting adjusted.
  • Reduced number of space bars generated in the Luxury Ship.
  • Reduced chance of Shadow Control to 25% in the Luxury Ship.
  • Improved crawl spaces.
  • Bridge area adjusted.

Cybrids:

  • Wasp Cybrid flight movement adjusted.

General Updates:

  • Increased camera height while crouched to better match the height of the character.
  • Laser Tripwires are now single target damage instead of AOE.
  • Death crate Radar icons appear on the owning player's Radar after they revive.
  • A player’s death crate icon is now clamped to edges of the Radar.
  • Removed voice callouts from pings.
  • Update the component icon for Pneumatic Piston.

QOL

  • Added in version number to launch screen.
  • Armor can now be equipped and unequipped using right click in the Equipment screen.

Bug Fixes

  • Fixed several issues with the Merchant and Shop screen crashing and response time.
  • Fixed an issue where the level up rewards would not show on the end of match screen
  • Fixed an issue where the target indicator for relocate and team portal abilities would not be displayed at the right location if the ability's distance was affected by a mod
  • Fixed an issue where an ability's duration would incorrectly display when a duration passive was equipped.
  • Fixed an issue where the jetpack would not take on the suit material in the lobby.
  • Fixed a typo in the dog tag description.
  • Fixed issue where the Social HUD would not appear until changing tabs and back after completing the tutorial.
  • Fixed an issue where the dropships would not disappear in the fog destruction.
  • Fixed an issue where double perks and abilities would be granted.
  • Fixed an issue where the motion sensor would not properly show Cybrids already in radius when activated.
  • Fixed an issue where a component was missing in exotic crafting recipes.
  • Fixed an issue where the Seasonal Contract for Cybrid kills would not update pass Tier 17.
  • Fixed an issue where the death crate Radar icon would not always be correctly hidden.
  • Fixed naming error for the Hanger area.
  • Fixed issue where melee cybrids could not damage players while standing in a doorway.
  • Fixed an issue where Decoys would show on the Radar as Cybrids.
  • Fixed an issue where the Relocate Distance passive would continuously increase distance.
  • Several fixes for some client and server crashes.

Known Issues

  • Jetpack vfx may appear in front of player on rare occasions
  • Merchants may not show stash or buyable items on rare occasions. This can be fixed by going into a match or relaunching the client.
  • Some icon level rewards may not show on the level up banner.
  • Perks sometimes do not visually clear after the loadout reset.
  • In match progress of contracts may say 0/50 once completed.
  • Tutorial queue may not update queue name if players have to replay it.
  • Known inconsistency with extracted items staying in the backpack or going into the stash.
  • Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.
  • Known RHI crash! We are continuing to investigate the issue.