Starsiege: Deadzone/Patches/2023-07-13
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Starsiege: Deadzone/Patches/2023-06-29
Released
2023-07-13 - 2 years ago
Starsiege: Deadzone/Patches/2023-07-17
July 13, 2023 Patch Notes
Player progression has been reset!
Queues:
- Solo and Squad queues will be available for this test.
- Removed player selection of mission difficulty.
- Added system that determines mission difficulty based on player Reputation and XP.
Reputation:
- Reputation is now gained by looting enemy Dog Tags.
- Picking up an enemy dog tag will instantly consume it and grant reputation
- Picking up a friendly dog tag will place it in your backpack for you to revive your teammates.
- Reputation Screen updated.
Progression:
- The tutorial is now optional on first time login. * Community Suggestion!
- Progression Track Updated.
Contracts:
- Daily Contracts updated:
- 2 Daily contracts are given each day, up to 6.
- Daily contracts now can have two tiers.
- Season Contract progression is now gated behind player level.
Vendors:
- Added level requirements to buy and craft specific item rarities:
- Common items unlocked at level 1
- Uncommon items unlocked at level 10
- Rare items unlocked at level 25
- Epic items unlocked at level 40
- Legendary items unlocked at level 55
- Exotic items unlocked at level 70
Loadouts:
- Players can now only bring in up to6 of any one item into a match. Note: a stack of an item, for example 3x Health Packs, counts as three items.
- Fixed a bug where exotic enhancements showed at level 0 instead of level 1 at base level.
Weapons:
Cybrid Biter:
- Reduced magazine capacity
DMR:
- Reduced damage
Handcannon:
- Reduced damage
Abilities:
- Increased Turret health.
Phase Shift:
- Phase Shift will now auto sprint the player. * Community Suggestion!
- Phase Shift is only cancelable with the Evasion Tier 3 Mastery.
- Hologram Decoy now aggros Cybrids. * Community Suggestion!
- Mimic Chest removed.
- Proximity Mine ability added. * Community Suggestion!
Masteries:
- Mastery System Rework:
- Instead of granting abilities, Tier 3 of Masteries grants perks. All abilities now added to the Progression track. * Community Suggestion!
- New Evasion Mastery added.
- Medic 4 mastery changed from 50% to 25% increased Shield Pack use speed. * Community Suggestion!
Passives:
- Passives added for the Proximity Mine ability.
Map Generation:
- Added a new Astro Lab to the Luxury Ship.
- Improved lighting in the Beach Room.
- Limited brig security rooms.
- Airlock updated.
- Adjusted door panels.
Cybrids:
- Added a Laser Construct Cybrid.
- Added a 50% drop chance for death crate for Cybrids
- Elite switchblades have a 100% loot drop chance.
General Updates:
- Quick Sell updated to use CTRL + Right Click.
- Friendly death crates will now always glow gold and enemy death crates will always glow red. * Community Suggestion!
- EMP Barrels now turn off lights and evac portals. * Community Suggestion!
QOL:
- Ready-up party system added. * Community Suggestion!
- Party members are shown in the lobby.
- Team Muting functionality added to the Escape menu while in a match.
- Ability and Passive notifications updated.
- Added a notification when mastery ability is locked / unlocked as armor changes.
- Drag and drop for the stash is now enabled in the vendors. * Community Suggestion!
- Items will now go to the open stash tab instead of the first when moved from the backpack, bought or crafted. * Community Suggestion!
- Report keybind added to the Team Eliminated screen. * Community Suggestion!
Bug Fixes:
- Fixed an issue where mouse axis bindings were being computed twice per frame.
- Fixed an issue where Proximity and Party Chat would not work after the first match.
- Fixed an issue where items would not properly clear after being revived twice.
- Fixed an issue where some death crates could not be opened.
- Fixed an issue where grenade kills count for weapon-specific contract progress.
- Fixed an issue where the EMP rifle could increment Sniper Rifle contracts.
- Fixed an issue where the Requiem could increment boarding pistol contracts.
- Fixed an issue where the Headshots with Handcannon or sniper Contract would not properly progress with the Handcannon.
- Fixed an issue where enemy footsteps were doubled.
- Fixed an issue where the reputation bar on the Reputation panel would show an inaccurate percentage.
- Fixed an issue where death crates did not have their correct textures.
- Fixed an issue where the end of match banner would say 'Team Eliminated' if the player had already extracted.
- Fixed an issue where death crates could not be looted if underneath the water in the Beach room.
- Fixed an issue where the damage boost UI would display 'Using Ammo Boost' instead of 'Using Damage Boost.'
- Fixed an issue where the combat decoy would be put on cooldown after failing to activate due to obstruction.
- Fixed an issue where consumables would sometimes display wrong rarity outline when moused over.
- Fixed an issue with interaction sounds not playing when moving consumables into and out of the consumable belt under certain circumstances.
- Fixed an issue where extraction portals could spawn on top of each other.
- Fixed an issue where Cybrids would get blocked by some props.
- Fixed an issue where Hunters could not open doors.
- Fixed an issue where Ambush Cybrids would spawn floating.
- Fixed an issue where players would leave death crates in the Space Bar.
- Fixed bug where rejection SFX would play when equipping ammo if some ammo in the stack was not equipped.
- Fixed an issue where hitscan weapons would not destroy lights.
Known Issues:
- Vendor unlocks may not properly show in the lobby.
- Party members may not visually clear from the lobby after leaving the party.
- After returning from a match, party members may show as a placeholder mannequin.
- Enemy and friendly death crates will occasionally not get their proper highlights.
- Friendly death crate icons may not properly show on the minimap.
- Some level reward icons may not show on the level up banner.
- Known inconsistency with extracted items staying in the backpack or going into the stash.
- Known RHI crash! We are continuing to investigate the issue.
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