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Starsiege: Deadzone/Patches/2023-07-17

From The Tribes Depot
Revision as of 03:07, 19 September 2025 by Bigwig (talk | contribs) (Uploaded original patch notes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Released
2023-07-17 - 2 years ago

Jul 17, 2023 Patch Notes

  • Player Progression reset.
  • Granted all players Suit Tokens and Weapon Tokens for testing Will not transfer over to Early Access

Loot

  • Increased rarity of loot in most security levels. This change primarily affects weapon drops.

Progression

  • Updated level requirements for Security Levels.
  • Updated Progression to match new requirements for Security Levels.

Reputation

  • Reputation cost is now displayed beneath the Queue select.

Contracts

  • New contracts added:
    • Collect Dog Tags
    • Cybrid Headshots

Vendors

  • Reduced price of Health and Shield Packs Components Vendor removed. Crafting Rarity lock updated. Players can now craft Uncommon items at level 1.

Loadouts

  • Removed “Scavengers” from armor names.

Weapons

  • Increased DMR spread
  • Knife removed from loot drops.

Abilities

  • Revive Ability
    • Now requires a teammate’s Dog Tag in order to revive them.

Masteries

  • Updated loot in Engineer Mastery Tier 2 crate.
  • Updated Hacker Mastery Tier 2

Map Generation

  • Adjusted Extraction Pod spawn ratio.
  • Adjusted Extraction Pod collision to be easier to jump on and added slopes to the sides.

Cybrids

  • Updated loot drops for Alarm Cybrids.

General Updates

  • Added player count to the Main Lobby screen.
  • Players can now move while the inventory screen is open in match.
  • End of match Reputation screen is passed if a player does not gain reputation in a match.
  • Grenades can now damage the player that threw them.
  • Outgoing damage is now hidden in the Combat Report.

QOL

  • The queue selection will remember the last option selected.
  • Unequipable items in the back are now sent to the stash with the right mouse button.

Bug Fixes

  • Fixed an issue where the end of match screen would spam SFX on the reputation screen.
  • Fixed an issue where players could not reload after being revived.
  • Fixed an issue where the Kill Cybrids Seasonal Contract did not show its level lock.
  • Fixed an issue where players could use consumables while in Phase Shift.
  • Fixed an issue where Masteries would sometimes clear after being applied.
  • Fixed incorrect Mastery perk description for Revive Distance.
  • Fixed incorrect description and value on Agility 1 Mastery.
  • Fixed an issue where the Combat Decoy would not target cybrids or do damage.
  • Fixed an issue where the Hologram Decoys could phase through doors.
  • Fixed an issue where Combat Decoy sometimes wouldn't attack Cybrids it was spawned near.
  • Fixed an issue where the Recon Tier 2 would stop working during a match.
  • Fixed an issue where the Legendary Weapons and Exotics would not appear to upgrade properly.
  • Fixed an issue where player death crates would not consistently highlight.
  • Fixed an issue where reloads would cancel when a channeled interaction started.
  • Fixed an issue where Dog Tags did not show the correct icon in the tooltip.
  • Fixed an issue where doors could be damaged.
  • Fixed an issue where Deadzone friends would not display properly on the Social tab.
  • Fixed an issue where the Ready Up and Play button would get out of sync.
  • Fixed an issue in the tutorial where the proper Cybrids were not spawning.

Known Issues

  • Shop may get stuck on “Loading Data Assets.”
  • Party members may not visually clear from the lobby after leaving the party.
  • After returning from a match, party members may show as a placeholder mannequin.
  • Friendly death crate icons may not properly show on the minimap.
  • Known inconsistency with extracted items staying in the backpack or going into the stash.
  • Known RHI crash! We are continuing to investigate the issue.