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Starsiege: Deadzone/Patches/2023-08-01 Season 1

From The Tribes Depot
Revision as of 03:21, 19 September 2025 by Bigwig (talk | contribs) (Uploaded original patch notes)
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Released
2023-08-01 - 2 years ago

Season 1 Patch Notes

August 1st, 2023 Season 1 Patch Notes

Progression has been wiped and Loadouts have been reset!

*Purchased Cosmetics and Founders Packs are still owned*

Queues

  • Ranked added as the final Security Level - Ultra Max: Ranked
  • Ranked features Reputation as it was in previous builds.
  • There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.
  • Picking up enemy Dog Tags grants Reputation in a match.
  • Extracting will refund the Reputation entry cost for the match.
  • Adjusted some queue names.
  • Queues unlock at various Levels (XP), not all queues available at season start and will be added over time
  • Updating queue select flow (select queue, then hit play)
  • Added notion of max gear rarity.
  • Added description field to queues.
  • Updated Security levels with new loot tables and bot spawns.
  • 5 new "Specialty Queues" have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.
  • Queue now attempts to select a fallback queue when no valid queue is selected.
  • Parties are now unready if the queue is updated.

Progression

  • Progression track extended to 100 levels
  • New Cosmetic Rewards have been added.
  • Daily Contract Rewards updated.
  • Dog tags now grant XP instead of Reputation in unranked queues.
  • "Retrieve teammate dog tags" message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates
  • Void Crystal Daily Rewards updated

Gameplay

  • Updated "Queued for Lobby" text.
  • When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.
  • Health Pack Effectiveness Enhancements removed
  • Decoy can now be canceled if it comes off cooldown while the decoy still exists.
  • Activating it again kills all currently active decoys and spawns new ones.
  • Increased hologram decoy health.
  • Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.

Inventory

  • General inventory enhancements.
  • Base weapon rarity removed.
  • Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.

Vendors

  • Vendor unlock progression upgraded.

Map Generation

  • Extraction pod spawns updated for each Security Level.

General Updates

  • Updated Intro Movie to Season 1 version.
  • Added a confirmation screen to the first time tutorial.

Misc. Fixes

  • Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.
  • Melee Cybrids can no longer attack while falling/jumping.
  • Fixed an issue where spectators could show a damage boost as active even if it had expired.
  • Fixed an issue where some abilities could be used while the consumable wheel was open.
  • Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed.
  • Fixed an issue where some doors would not be destroyed by the fog.
  • Fixed an issue where the Speed on Damage enhancements would not work.  
  • Fixed an issue where mythic weapons would drop in death crates
  • Fixed an issue where drag and drop from the inventory would not work.
  • Fixed an issue where positional voice chat was not working.
  • Fixed an issue where revive beacon could be used without the revive ability
  • Fixed an issue for multiple problems with revive beacon behavior.
  • Fixed an issue where melee Cybrids would get stuck on crates.
  • Fixed an issue where audio setting sliders would not update audio.
  • Fixed an issue where interacting with doors would play the wrong interaction sound.
  • Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.
  • Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.
  • Fixed an issue where duplicate weapon wraps could be rolled in the shop.
  • Fixed an issue where crafting components would not load properly unless the player already had them.

Known Issues

  • Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing.
  • Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name.
  • The Daily Extraction widget in the lobby may not properly update.
  • Bots may have an exaggerated jump in the larger rooms.
  • Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue.
  • Setting the queue team fill after the queue has started will not retain the setting chosen.