Starsiege: Deadzone/Patches/2023-08-01 Season 1
From The Tribes Depot
More actions
Starsiege: Deadzone/Patches/2023-08-01
Released
2023-08-01 - 2 years ago
Starsiege: Deadzone/Patches/2023-08-08
Season 1 Patch Notes
August 1st, 2023 Season 1 Patch Notes
Progression has been wiped and Loadouts have been reset!
*Purchased Cosmetics and Founders Packs are still owned*
Queues
- Ranked added as the final Security Level - Ultra Max: Ranked
- Ranked features Reputation as it was in previous builds.
- There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.
- Picking up enemy Dog Tags grants Reputation in a match.
- Extracting will refund the Reputation entry cost for the match.
- Adjusted some queue names.
- Queues unlock at various Levels (XP), not all queues available at season start and will be added over time
- Updating queue select flow (select queue, then hit play)
- Added notion of max gear rarity.
- Added description field to queues.
- Updated Security levels with new loot tables and bot spawns.
- 5 new "Specialty Queues" have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.
- Queue now attempts to select a fallback queue when no valid queue is selected.
- Parties are now unready if the queue is updated.
Progression
- Progression track extended to 100 levels
- New Cosmetic Rewards have been added.
- Daily Contract Rewards updated.
- Dog tags now grant XP instead of Reputation in unranked queues.
- "Retrieve teammate dog tags" message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates
- Void Crystal Daily Rewards updated
Gameplay
- Updated "Queued for Lobby" text.
- When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.
- Health Pack Effectiveness Enhancements removed
- Decoy can now be canceled if it comes off cooldown while the decoy still exists.
- Activating it again kills all currently active decoys and spawns new ones.
- Increased hologram decoy health.
- Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.
Inventory
- General inventory enhancements.
- Base weapon rarity removed.
- Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.
Vendors
- Vendor unlock progression upgraded.
Map Generation
- Extraction pod spawns updated for each Security Level.
General Updates
- Updated Intro Movie to Season 1 version.
- Added a confirmation screen to the first time tutorial.
Misc. Fixes
- Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.
- Melee Cybrids can no longer attack while falling/jumping.
- Fixed an issue where spectators could show a damage boost as active even if it had expired.
- Fixed an issue where some abilities could be used while the consumable wheel was open.
- Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed.
- Fixed an issue where some doors would not be destroyed by the fog.
- Fixed an issue where the Speed on Damage enhancements would not work.
- Fixed an issue where mythic weapons would drop in death crates
- Fixed an issue where drag and drop from the inventory would not work.
- Fixed an issue where positional voice chat was not working.
- Fixed an issue where revive beacon could be used without the revive ability
- Fixed an issue for multiple problems with revive beacon behavior.
- Fixed an issue where melee Cybrids would get stuck on crates.
- Fixed an issue where audio setting sliders would not update audio.
- Fixed an issue where interacting with doors would play the wrong interaction sound.
- Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.
- Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.
- Fixed an issue where duplicate weapon wraps could be rolled in the shop.
- Fixed an issue where crafting components would not load properly unless the player already had them.
Known Issues
- Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing.
- Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name.
- The Daily Extraction widget in the lobby may not properly update.
- Bots may have an exaggerated jump in the larger rooms.
- Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue.
- Setting the queue team fill after the queue has started will not retain the setting chosen.
| ||||||||