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{{Tribes 3: Rivals/Patch Notes}} | {{Tribes 3: Rivals/Patch Notes}} | ||
[[Category:Tribes 3: Rivals]] | |||
[[Category:Tribes 3: Rivals/Patches]] | |||
[[Category:Tribes 3: Rivals/Patches/Alpha]] |
Latest revision as of 00:11, 18 February 2024
Tribes_3:_Rivals/Patches/v0.1.6.1
Released
2024-01-19 - 11 months ago
Tribes_3:_Rivals/Patches/v0.1.7.2
TRIBES 3: Rivals Playtest #6 - Patch Notes[1]
TRIBES 3: Rivals | 01.19.2024 | Prophecy Games
Active Testing Modes:
- 12v12 Quick Play - CTF and Bomb Rush
- Time Trials
- Training
- Custom Matches - CTF and Bomb Rush
Gameplay
- Quick Play
- Quick Play will randomly select either causal 12v12 CTF or 12v12 Bomb Rush.
- Bomb Rush
- Bombs now spawn in the world instead of being dropped by bots.
- Players with bombs can no longer use Pack Abilities.
- Players can no longer recall while holding a bomb.
- Custom Matches
- Custom lobbies will now fill Team A completely before filling Team B.
- General
- CTF 7v7 mode panel readded. It is currently locked to focus on Quick Play and Bomb Rush testing.
- New loading screens added.
- Game Mode name will display while waiting for players.
- Reduced damage number size.
- Adjusted player nameplate position when viewed at a distance.
Maps
- Adjusted bomb stands.
- Katabatic
- Adjusted flag stands.
Fixes
- Fixed an issue with player overlays overlapping with character models, causing them to look much smaller than they actually are.
- Fixed an issue where damage numbers would overlap with players.
- Fixed an issue where players would fall through the terrain in Dangerous Crossing.
- Fixed an issue with camera placement while loading into Dangerous Crossing.
Known Issues
- Dome Shield FX will disappear after being deployed.
- Bomb icons may not update properly after being scored.
- Respawning may show abilities as blocked, but are still usable.
- Honorfusor VFX sometimes gets stuck on in 1P.
References
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