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Tribes 3: Rivals/Patches/v0.1.3.1: Difference between revisions

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|prev=Tribes 3: Rivals/Patches/PT2
|prev=Tribes 3: Rivals/Patches/PT2
|prevTitle=0.1.2.1
|prevTitle=0.1.2.1
|next=Tribes 3: Rivals/Patches/v0.1.3.2
|next=Tribes 3: Rivals/Patches/v0.1.4.1
|nextTitle=0.1.3.2
|nextTitle=0.1.4.1
|source=https://store.steampowered.com/news/app/2687970/view/3865841447715009362
|source=https://store.steampowered.com/news/app/2687970/view/3865841447715009362
|sourceTitle=Playtest is Live - Patch Notes 12/14
|sourceTitle=Playtest is Live - Patch Notes 12/14

Latest revision as of 19:38, 18 May 2024

Released
2023-12-14 - 12 months ago

TRIBES 3: Rivals Playtest #3 - Patch Notes[1]

TRIBES 3: Rivals | 12.14.2023 | Prophecy Games

Loadouts

  • Heavy Class
    • Max health decreased to 2500.
  • Weapons
    • BTX1 Moved to the Heavy Loadout
      • Damage increased from 250 to 350
    • Added a Light Chaingun
    • Chaingun moved to the Medium Loadout with reduced damage
    • Added the Stormslicer to the Heavy Loadout. The Stormslicer is a weapon similar to the chaingun with a slower rate of fire.
    • Removed Heavy Honorfusor
    • Increased the interval between Gladiator explosions to improve area denial
    • Grenade launcher
      • Reduced damage and explosion radius by 10% each.
  • Packs and Grenades
    • Shield pack now also increases mass by 50% while active.
  • Perks
    • Removed the Egocentric Perk
    • Removed Banner Breaker
    • Survivalist
      • Health Nuggets heal the player to full over 10 seconds instead of instant.
    • Reach renamed to Flag Capper
      • Removes the additional air resistance and speed cap reduction while carrying the flag.
      • Flag pickup range increased.
    • Rage renamed to Flag Chaser
      • Rage no longer requires the player to be within a certain distance of the enemy flag capper to activate.
      • Energy auto regens 20%.
      • Deals an additional 20% damage to enemy flag holders.
      • The perk cannot be used while the owning player has the flag.
    • Super Heavy renamed to Banner Guard.
      • Now adds health and ammo regen after a 10s delay of not being damage
      • Only active within 20 meters of your team’s flag stand
    • Infiltrator
      • Your player marker no longer shows on the minimap
      • You cannot be targeted by base turrets
      • You deal additional damage to base generators

Gameplay

  • Movement
    • Addressed a number of issues related to falling off steep hills while skiing or initiating a ski.
    • Tuned the physics to be more reactive to gravity.
    • Made various tweaks and adjustments to overall physics based on testing feedback.
    • Created a new keybind “Jump Without Jetpacking” for those that want to jump independently from igniting the jetpack.
  • Time Trial Mode
    • New single player mode! Ski through hoops and try to get the best time through the course
      • Recall instantly sets you back to the start and reset your time.
      • Kill bots for a time bonus.
  • General
    • Added in Party Voice Chat
    • Player reporting moved to the scoreboard screen.
    • Ability packs are blocked while holding the flag.
    • Players holding the flag cannot use Team Portals.
    • Players holding the flag can no longer pick up Health Nuggets.
    • Players holding the flag have increased air resistance and their max speed is decreased.
    • Standoff timer no longer activates if the match is in Overtime.
    • New bindings added for regular jump and jet.
    • Health Nuggets now heal over a 10 second timer instead of instant.

Maps

  • New large map added: Wavemist.
  • Spawn room improvements.

Fixes

  • Fixed an issue where players would sometimes get red Fresnels stuck on.
  • Fixed an issue where weapon swapping would be blocked after throwing a grenade.
  • Fixed an issue where some HUD elements would not be anchored properly.
  • Fixed an issue where AOE damage would not correctly damage players.
  • Fixed an issue where the Flag icon would incorrectly overlap with the player if the Flag was picked up while in view.
  • Fixed an issue where the Repair Tool laser distance was incorrect.
  • Fixed an issue where the Radar collision was incorrect.
  • Fixed an issue where the player’s shadow was still visible while in Stealth.
  • Fixed an issue where pings would not properly clear after dying or recalling.

Known Issues

  • Some FX sometimes stretch in front of the player.
  • Cannot fire chaingun in Time Trial mode.

References