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Tribes 3: Rivals/Patches/PT2: Difference between revisions

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{{Tribes 3: Rivals/Patch Notes}}
{{Tribes 3: Rivals/Patch Notes}}
[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals/Patches]]
[[Category:Tribes 3: Rivals/Patches/Alpha]]

Latest revision as of 00:10, 18 February 2024

Released
2023-12-07 - 12 months ago

TRIBES 3: Rivals Playtest #2 - Patch Notes[1]

TRIBES 3: Rivals | 12.07.2023 | Prophecy Games

Loadouts

  • Weapons
    • Fusion Mortar
      • Adjusted projectile speed
      • Adjusted projectile arc
    • Shotgun
      • Updated spread pattern
    • Spinfusors
      • Adjusted all Spinfusors passive reload times
    • Bolt Launcher
      • Adjusted passive reload time
    • Nova Colt
      • Kickback adjusted
    • Repair Tool added to Medium and Heavy loadouts
      • The Repair Tool can be used to heal Base Turrets, Generators and Radars
    • Honorfusor
      • Damage reduced by 100
    • Heavy Honorfusor
      • Damage reduced by 150
  • Packs and Grenades
    • Overall ability balance pass
    • Team Portal
      • Friendly players use the Team Portal by stepping through the portal rather than using an interact button
    • Turret Pack
      • Deployable Turret now depletes energy on hit
    • Explosive Nitron
      • Reduced damage
      • Added damage and impulse falloff
    • Impact Nitron
      • Added damage and impulse falloff
    • Spinfusor Disc added to Heavy loadout
  • Perks
    • Perks enabled
    • Egocentric Perk added
      • Reduces self damage by 20%
    • Rage Perk added
      • Rage gives players +50 energy, reduces their mass by 25%, and makes them immune to self-damage for 15 seconds after an enemy grabs their flag while they are within 240 meters of the flag.
      • Rage is disabled once the player takes damage, or reaches the 15 second limit. Rage will not activate if they are holding the flag.

Gameplay

  • Movement
    • Improved the jetpack’s thrust acceleration to allow for better steering and micro adjustments.
    • Added a configurable setting, Jetpack Lateral Angle, to control the jetpack thrust angle when attempting to jetpack laterally (i.e. holding W/S/A/D). Applying a low value adjusts jet thrust less vertically and more laterally, whereas a higher angle accelerates more upward, at the cost of lateral thrust.
    • Added more directional control while skiing.
    • Addressed an issue where players could occasionally feel “glued” to a surface while skiing.
  • General
    • Social tab added to the main lobby.
      • Players can now party up with two other players.
    • FOV range increased to 70-120.
    • Loadout tab removed from main lobby.
    • Generators added
      • Generators added to bases. Destroying an enemy base Generator will disable turrets and reduce Radar capacity.
    • Inventory Stations added
      • Inventory Stations can be found in spawn rooms. They will update player loadouts and refresh health, energy and ammo.
    • Radars
      • Radars now show all player locations on the minimap.
      • If a team’s Radar is destroyed, then only friendly players and enemies within 150 meters of them will be shown on minimap.
    • Base Turrets
      • Base Turrets now have shields they will regen while the Generator is active.
    • Recall now refreshes loadout, even if the player stays in the same class.
    • Added a “Change Class” keybind. This is defaulted to ‘K.’
    • Jetpacks will continue to burn any fuel regenerated if the player holds down their jetpack keybind (default SPACE).
    • Players can impulse a dropped flag with weapons that have knockback.
    • The scoreboard tracks returning flags..
    • Current flag holder is now shown on the scoreboard.
    • Score added to the match result screen.
    • Base Turret health increased.

Maps

  • New map, Drydock, with a larger size.
  • New spawn rooms added to each map.
    • Players will be able to update their loadout without recalling or dying whenever they make changes in the spawn rooms.
  • Katabatic
    • Lighting adjustments

Fixes

  • Fixed an issue where some enemy jetpacks and the enemy flag would have conflicting team coloring effects.
  • Fixed an issue where turrets could pick up the flag.
  • Fixed an issue where projectiles could not do full damage on direct hits.
  • Fixed an issue where the “Open Scoring” top-bar message could get stuck on.
  • Fixed an issue where the flag could fall through the world. If the flag happens to move to an invalid playspace, a failsafe feature will reset the flag back at base.
  • Fixed an issue where Base Turrets could try to shoot players while they were out of range.

Known Issues

  • Party invites and friend requests have a delay when accepting and updating queues.
  • Players may have a red Fresnels sometimes get stuck on

References