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< Tribes 3: Rivals | Patches
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{{Tribes 3: Rivals/Patch Notes}} | {{Tribes 3: Rivals/Patch Notes}} | ||
[[Category:Tribes 3: Rivals]] | |||
[[Category:Tribes 3: Rivals/Patches]] | |||
[[Category:Tribes 3: Rivals/Patches/Alpha]] |
Latest revision as of 00:10, 18 February 2024
Tribes_3:_Rivals/Patches/v0.1.3.1
Released
2024-01-04 - 11 months ago
Tribes_3:_Rivals/Patches/v0.1.5.1
Playtest is now Live!! 1/4 Patch Notes
The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!
Loadouts
- Weapons
- Added the Shocklance to Light and Medium loadouts.
- Spinfusor, Honorfusor and the Bolt Launcher now have adjustable inheritance sliders.
- This can be found under Settings -> Controls.
- Projectile size and speed adjusted for all weapons.
- Knockback and explosion radius adjusted on all weapons.
- ADS time decreased on all weapons.
- Removed Spinfusor XD from loadouts.
- Removed the Sparrow and Shotgun from loadouts.
- Added Binocular view to all weapons.
- Added a zoom reminder to scope weapons.
- Packs and Grenades
- Light Turret
- Added energy drain to the Light Turret.
- Reduced Light Turret throw distance.
- Some pack and Grenade iconography updated.
- Light Turret
- Perks
- Added a player’s currently equipped perk to the Scoreboard.
Gameplay
- Movement
- Significantly improved the performance and smoothness of other players’ movement.
- Generally lifted some upper limits on achievable movement speeds.
- Addressed an issue where spamming jetpack up hills could result in higher speeds.
- Custom Matches
- Custom Matches allow players to make their own lobby up to 24 players (12v12) and pick which map they would like to play on.
- Time Trials Mode
- Player deaths now restarts the time trial.
- Reduced player respawn time.
- Reduced start waiting time.
- General
- Competitive queue increased to a 7v7.
- Competitive and Casual queues now rotate between Katabatic, Drydock and Wavemist.
- Added a 1v1 Custom Match.
- Adjusted Respawn timers on death and recall.
- Reduced scale of major HUD elements.
- Adjusted the collision on the flag for more accurate pickups.
- Kill feed now shows direct hit kills.
- Added feedback when a player is hit by an energy drain weapon.
- Added feedback when a player is locked out of using an ability.
Maps
- Katabatic
- Added more cover to bases.
- Generator now sits inside a cave next to the bases.
- Wavemist
- Increased base basement size.
- Added more cover to bases.
- Drydock
- Adjusted base size and entrance points.
- Removed jumppad.
Fixes
- Fixed an issue where players could still move around at the end of match if they were reviving.
- Fixed an issue where player minimap would disappear when recalling.
- Fixed an issue where for Turrets' bullets not passing through players.
- Fixed an issue where some health nuggets were missing from some maps.
- Fixed an issue where player death audio would rapidly play on repeat if player dies while under a health regen effect.
- Fixed an issue where force fields would reduce your speed when trying to leave spawn rooms.
- Fixed an issue where weapon highlights would show on players.
- Fixed an issue where players could pick up the flag mid-Blink teleport.
- Fixed an issue where returning the flag would show the event on the Kill Feed twice.
- Fixed an issue where Generators would sometimes go below 0 health.
- Fixed an issue where Health Nuggets would not successfully be picked when a player ran through them.
- Fixed an issue where reload would not be initiated when swapping to empty weapons.
- Fixed an issue where health nuggets could not be picked up in Time Trials.
- Fixed an issue where the Chain Gun would not work in Time Trials.
- Fixed bug where throwing a grenade while swapping to a weapon would block further attempts at swapping to that weapon.
- Fixed an issue where the background audio setting was not working.
- Fixed up an issue where some grenades wouldn't explode if they came in contact with a player.
- Fixed an issue where the wrong match end music would be played on match end screen
- Fixed an issue where the wrong generator message would be displayed when the enemy generator came back online.
- Fixed an issue where the EMP Grenade was not stalling players' energy.
- Fix for turret icon showing alive when the generator came online but turret was still downed.
Known Issues
- Loadouts will not update in the spawn room if players stay the same class. Changing class or recalling will properly change class loadout.
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