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Tribes 3: Rivals/Patches/v0.1.4.1: Difference between revisions

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{{Tribes 3: Rivals/Patch Notes}}
{{Tribes 3: Rivals/Patch Notes}}
[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals/Patches]]
[[Category:Tribes 3: Rivals/Patches/Alpha]]

Latest revision as of 00:10, 18 February 2024

Released
2024-01-04 - 11 months ago

Playtest is now Live!! 1/4 Patch Notes

The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!

Loadouts

  • Weapons
    • Added the Shocklance to Light and Medium loadouts.
    • Spinfusor, Honorfusor and the Bolt Launcher now have adjustable inheritance sliders.
      • This can be found under Settings -> Controls.
    • Projectile size and speed adjusted for all weapons.
    • Knockback and explosion radius adjusted on all weapons.
    • ADS time decreased on all weapons.
    • Removed Spinfusor XD from loadouts.
    • Removed the Sparrow and Shotgun from loadouts.
    • Added Binocular view to all weapons.
    • Added a zoom reminder to scope weapons.
  • Packs and Grenades
    • Light Turret
      • Added energy drain to the Light Turret.
      • Reduced Light Turret throw distance.
    • Some pack and Grenade iconography updated.
  • Perks
    • Added a player’s currently equipped perk to the Scoreboard.

Gameplay

  • Movement
    • Significantly improved the performance and smoothness of other players’ movement.
    • Generally lifted some upper limits on achievable movement speeds.
    • Addressed an issue where spamming jetpack up hills could result in higher speeds.
  • Custom Matches
    • Custom Matches allow players to make their own lobby up to 24 players (12v12) and pick which map they would like to play on.
  • Time Trials Mode
    • Player deaths now restarts the time trial.
    • Reduced player respawn time.
    • Reduced start waiting time.
  • General
    • Competitive queue increased to a 7v7.
    • Competitive and Casual queues now rotate between Katabatic, Drydock and Wavemist.
    • Added a 1v1 Custom Match.
    • Adjusted Respawn timers on death and recall.
    • Reduced scale of major HUD elements.
    • Adjusted the collision on the flag for more accurate pickups.
    • Kill feed now shows direct hit kills.
    • Added feedback when a player is hit by an energy drain weapon.
    • Added feedback when a player is locked out of using an ability.

Maps

  • Katabatic
    • Added more cover to bases.
    • Generator now sits inside a cave next to the bases.
  • Wavemist
    • Increased base basement size.
    • Added more cover to bases.
  • Drydock
    • Adjusted base size and entrance points.
    • Removed jumppad.

Fixes

  • Fixed an issue where players could still move around at the end of match if they were reviving.
  • Fixed an issue where player minimap would disappear when recalling.
  • Fixed an issue where for Turrets' bullets not passing through players.
  • Fixed an issue where some health nuggets were missing from some maps.
  • Fixed an issue where player death audio would rapidly play on repeat if player dies while under a health regen effect.
  • Fixed an issue where force fields would reduce your speed when trying to leave spawn rooms.
  • Fixed an issue where weapon highlights would show on players.
  • Fixed an issue where players could pick up the flag mid-Blink teleport.
  • Fixed an issue where returning the flag would show the event on the Kill Feed twice.
  • Fixed an issue where Generators would sometimes go below 0 health.
  • Fixed an issue where Health Nuggets would not successfully be picked when a player ran through them.
  • Fixed an issue where reload would not be initiated when swapping to empty weapons.
  • Fixed an issue where health nuggets could not be picked up in Time Trials.
  • Fixed an issue where the Chain Gun would not work in Time Trials.
  • Fixed bug where throwing a grenade while swapping to a weapon would block further attempts at swapping to that weapon.
  • Fixed an issue where the background audio setting was not working.
  • Fixed up an issue where some grenades wouldn't explode if they came in contact with a player.
  • Fixed an issue where the wrong match end music would be played on match end screen
  • Fixed an issue where the wrong generator message would be displayed when the enemy generator came back online.
  • Fixed an issue where the EMP Grenade was not stalling players' energy.
  • Fix for turret icon showing alive when the generator came online but turret was still downed.

Known Issues

  • Loadouts will not update in the spawn room if players stay the same class. Changing class or recalling will properly change class loadout.