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Tribes 3: Rivals/Patches/v0.1.8.2: Difference between revisions

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{{Tribes 3: Rivals/Patch Notes}}
{{Tribes 3: Rivals/Patch Notes}}
[[Category:Tribes 3: Rivals]]
[[Category:Tribes 3: Rivals/Patches]]
[[Category:Tribes 3: Rivals/Patches/Alpha]]

Latest revision as of 00:11, 18 February 2024

Released
2024-02-02 - 10 months ago

TRIBES 3: Rivals Playtest #8 - Patch Notes[1]

TRIBES 3: Rivals | 02.01.2024 | Prophecy Games

Active Testing Modes:

Active testing modes will rotate between 4v4 Honor Ball and 12v12 CTF.

Time Trials, Shooting Range, Training and Custom Lobbies will remain active.

Loadouts

  • Weapons
    • Removed ADS shake from Bolt Launchers, Chain Guns, Sparrow and Thumper.
  • Belt Items and Ability Packs
    • Phase Pack
      • Players can no longer pick up health nuggets while the pack is active.
  • Perks
    • Sentinel (Light Defense)
      • Now also reduces self damage by 50% when the enemy has your flag.
      • Note: Additional changes to this perk are being worked on.

Gameplay

  • Honor Ball
    • Added music to Ice Dome and Magma Dome.
    • Added a bomb marker to the minimap.
  • CTF
    • Players can now vote for which map they would like to play on between matches.
    • Players can now pick up health nuggets while holding the flag.
  • Tutorial
    • Updated the bomb in the Tutorial so it does not explode after two minutes.
  • General
    • New players are now prompted if they would like to play the tutorial when they first load into the main lobby.
    • Player health bars now scale over distance.

Fixes

  • Fixed an issue where after 5 persistent matches, players would always get the same map.
  • Fixed an issue where players could use enemy bases to change loadouts.
  • Fixed an issue where the bomb could be picked up by recalling players.
  • Fixed an issue in Team Hunters where players would be able to recall with flags.
  • Fixed an issue where the Turret Pack would not reliably deploy.
  • Fixed an issue where the bomb goal VFX would loop indefinitely.
  • Fixed an issue where the loadout screen wouldn't scale properly at various aspect ratios
  • Fixed an issue where wall collisions were missing in Ice Dome.
  • Fixed an issue where players could get propelled at crazy speeds if they ski-landed on another player.

Known Issues

  • We are still investigating an issue where players can’t select a loadout in a match.
  • Tutorial text is still under construction and has some incorrect keybinds.
  • After finishing a custom match, players will encounter a "loading match" banner and be unable to cancel it. Custom Lobby owners will be unaffected and be able to move players and start matches.

References