< Tribes 3: Rivals | Patches
Tribes_3:_Rivals/Patches/v0.1.6.2
Released
2024-01-25 - 10 months ago
Tribes_3:_Rivals/Patches/v0.1.7.3
TRIBES 3: Rivals Playtest #7 - Patch Notes[1]
TRIBES 3: Rivals | 01.25.2024 | Prophecy Games
Active Testing Modes:
- 7v7 Quick Play - CTF, Bomb Rush, and Team Hunters
- Time Trials
- Training
- Custom Matches - CTF, Bomb Rush, and Team Hunters
Loadouts
- Armor
- Normalized Max Energy
- Medium
- Slightly reduced overall mobility
- This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
- Slightly reduced overall mobility
- Heavy
- Reduced overall mobility
- This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
- Reduced overall mobility
- Medium
- Normalized Max Energy
- Weapons
- Light Honorfusor
- Projectile speed reduced to match the Light Spinfusor.
- Honorfusor
- Projectile speed reduced to match the Spinfusor.
- Fusion Mortar
- Reduced fuse length by 25%.
- Stormslicer
- Spread increases the more speed a player has.
- This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
- Spread increases the more speed a player has.
- Light Honorfusor
- Packs and Grenades
- Lateral and forward inheritance added to grenades.
- Dome Shield
- Size increased by 25%.
- Duration increased from 5 to 10 seconds.
- Stealth
- Stealth can now be canceled by activating the pack again.
- Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
- Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.
- Phase Shift
- Phase Shift can now be canceled by activating the pack again.
- Perks
- Base Guard
- Now also grants 15% damage reduction while near your flag stand.
- Base Guard
Gameplay
- Movement
- Network performance improvements.
- Team Hunters Game Mode
- Added Team Hunters mode to Katabatic and Dangerous Crossing.
- Playable in Quick Play and Custom Matches.
- Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.
- There are some flags that spawn around the map. Killing players will also drop a flag.
- Bomb Rush
- Players can now score bombs by tossing them into enemy vents.
- Added scoreboard stat for bombs scored.
- Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
- Made picking up the bombs easier by removing the pedestals.
- Quickplay
- Reduced to a 7v7.
- General
- Repair Tool heal increased from 3% per second to 6% per second.
- Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
- Temporary shields now show on the player's health bar.
- Added feedback to the minimap when a team’s Radar goes down.
- Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
- Class icons updated.
- Raised max fly height (stallz) in all maps to where it effectively should not be hit.
Maps
- All maps
- General art improvements and bug fixes continue over time.
- Dangerous Crossing
- Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
- New Map: Honor Dome
- Only in Custom Matches, very early blockout.
- A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
- New Map: Torment
- Only in Custom Matches, very early blockout.
- Larger CTF lava map.
Fixes
- Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
- Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
- Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
- Fixed an issue where recall sound on other players would not play at correct location
- Fixed an issue where turrets would be valid targets for flag passes.
- Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.
- Fixed issues with scoreboard responsiveness.
- Fixed an issue where the Honorfusor VFX would get stuck on.
- Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
- Fixed an issue where VGS volume setting was not applying.
- Fixed an issue where stealth SFX wouldn't play when initiating stealth.
- Fixed an issue with respawn UI where the pending armor class was not showing correctly.
- Fixed an issue that was causing direct hits to sometimes not deal correct damage.
- Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
- Fixed an issue where grenade icons would show as blocked after recalling.
References
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