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Tribes 3: Rivals/Patches/v0.1.6.2

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Revision as of 00:11, 18 February 2024 by Bigwig (talk | contribs)
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Released
2024-01-19 - 11 months ago

TRIBES 3: Rivals Playtest #6 - Patch Notes[1]

TRIBES 3: Rivals | 01.19.2024 | Prophecy Games

Active Testing Modes:

  • 12v12 Quick Play - CTF and Bomb Rush
  • Time Trials
  • Training
  • Custom Matches - CTF and Bomb Rush

Gameplay

  • Quick Play
    • Quick Play will randomly select either causal 12v12 CTF or 12v12 Bomb Rush.
  • Bomb Rush
    • Bombs now spawn in the world instead of being dropped by bots.
    • Players with bombs can no longer use Pack Abilities.
    • Players can no longer recall while holding a bomb.
  • Custom Matches
    • Custom lobbies will now fill Team A completely before filling Team B.
  • General
    • CTF 7v7 mode panel readded. It is currently locked to focus on Quick Play and Bomb Rush testing.
    • New loading screens added.
    • Game Mode name will display while waiting for players.
    • Reduced damage number size.
    • Adjusted player nameplate position when viewed at a distance.

Maps

  • Adjusted bomb stands.
  • Katabatic
    • Adjusted flag stands.

Fixes

  • Fixed an issue with player overlays overlapping with character models, causing them to look much smaller than they actually are.
  • Fixed an issue where damage numbers would overlap with players.
  • Fixed an issue where players would fall through the terrain in Dangerous Crossing.
  • Fixed an issue with camera placement while loading into Dangerous Crossing.

Known Issues

  • Dome Shield FX will disappear after being deployed.
  • Bomb icons may not update properly after being scored.
  • Respawning may show abilities as blocked, but are still usable.
  • Honorfusor VFX sometimes gets stuck on in 1P.

References