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Tribes 3: Rivals/Patches/v0.1.7.2

From Tribes Wiki
Released
2024-01-25 - 10 months ago

TRIBES 3: Rivals Playtest #7 - Patch Notes[1]

TRIBES 3: Rivals | 01.25.2024 | Prophecy Games

Active Testing Modes:

  • 7v7 Quick Play - CTF, Bomb Rush, and Team Hunters
  • Time Trials
  • Training
  • Custom Matches - CTF, Bomb Rush, and Team Hunters

Loadouts

  • Armor
    • Normalized Max Energy
      • Medium
        • Slightly reduced overall mobility
          • This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
      • Heavy
        • Reduced overall mobility
          • This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
  • Weapons
    • Light Honorfusor
      • Projectile speed reduced to match the Light Spinfusor.
    • Honorfusor
      • Projectile speed reduced to match the Spinfusor.
    • Fusion Mortar
      • Reduced fuse length by 25%.
    • Stormslicer
      • Spread increases the more speed a player has.
        • This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
  • Packs and Grenades
    • Lateral and forward inheritance added to grenades.
    • Dome Shield
      • Size increased by 25%.
      • Duration increased from 5 to 10 seconds.
    • Stealth
      • Stealth can now be canceled by activating the pack again.
      • Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
      • Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.
    • Phase Shift
      • Phase Shift can now be canceled by activating the pack again.
  • Perks
    • Base Guard
      • Now also grants 15% damage reduction while near your flag stand.

Gameplay

  • Movement
    • Network performance improvements.
  • Team Hunters Game Mode
    • Added Team Hunters mode to Katabatic and Dangerous Crossing.
    • Playable in Quick Play and Custom Matches.
    • Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.
    • There are some flags that spawn around the map. Killing players will also drop a flag.
  • Bomb Rush
    • Players can now score bombs by tossing them into enemy vents.
    • Added scoreboard stat for bombs scored.
    • Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
    • Made picking up the bombs easier by removing the pedestals.
  • Quickplay
    • Reduced to a 7v7.
  • General
    • Repair Tool heal increased from 3% per second to 6% per second.
    • Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
    • Temporary shields now show on the player's health bar.
    • Added feedback to the minimap when a team’s Radar goes down.
    • Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
    • Class icons updated.
    • Raised max fly height (stallz) in all maps to where it effectively should not be hit.

Maps

  • All maps
    • General art improvements and bug fixes continue over time.
  • Dangerous Crossing
    • Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
  • New Map: Honor Dome
    • Only in Custom Matches, very early blockout.
    • A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
  • New Map: Torment
    • Only in Custom Matches, very early blockout.
    • Larger CTF lava map.

Fixes

  • Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
  • Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
  • Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
  • Fixed an issue where recall sound on other players would not play at correct location
  • Fixed an issue where turrets would be valid targets for flag passes.
  • Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.
  • Fixed issues with scoreboard responsiveness.
  • Fixed an issue where the Honorfusor VFX would get stuck on.
  • Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
  • Fixed an issue where VGS volume setting was not applying.
  • Fixed an issue where stealth SFX wouldn't play when initiating stealth.
  • Fixed an issue with respawn UI where the pending armor class was not showing correctly.
  • Fixed an issue that was causing direct hits to sometimes not deal correct damage.
  • Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
  • Fixed an issue where grenade icons would show as blocked after recalling.

References